Pass Context to VertexArray and Framebuffer syncstate.
This will enable more Vulkan-friendly idioms like clearing the
vulkan pipeline caches correctly on GL state changes immediately
because we have access to the ContextVk.
BUG=angleproject:1898
Change-Id: I16c848d8abdde8e26a38d384e565cec8548a66d0
Reviewed-on: https://chromium-review.googlesource.com/459079
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index 3b084d4..94671a9 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -1904,7 +1904,7 @@
}
}
- if (readFramebuffer->getSamples(context->getContextState()) != 0 &&
+ if (readFramebuffer->getSamples(context) != 0 &&
IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0,
srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
{
@@ -1953,7 +1953,7 @@
bool ValidateClear(ValidationContext *context, GLbitfield mask)
{
auto fbo = context->getGLState().getDrawFramebuffer();
- if (fbo->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ if (fbo->checkStatus(context) != GL_FRAMEBUFFER_COMPLETE)
{
context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
return false;