Store invariant varying names as ImmutableString
This gets rid of a few extra ImmutableString to std::string
conversions which makes the code clearer. There doesn't seem to be any
significant effect on performance.
BUG=angleproject:2267
TEST=angle_unittests
Change-Id: I36ebbc8a4130ab8f9d6194feca83ec5dcbc95f78
Reviewed-on: https://chromium-review.googlesource.com/916141
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/CollectVariables.cpp b/src/compiler/translator/CollectVariables.cpp
index e0f73ca..12388e6 100644
--- a/src/compiler/translator/CollectVariables.cpp
+++ b/src/compiler/translator/CollectVariables.cpp
@@ -284,7 +284,7 @@
Varying info;
setBuiltInInfoFromSymbolTable(name, &info);
info.staticUse = true;
- info.isInvariant = mSymbolTable->isVaryingInvariant(name.data());
+ info.isInvariant = mSymbolTable->isVaryingInvariant(name);
varyings->push_back(info);
(*addedFlag) = true;
}
@@ -677,7 +677,7 @@
case EvqFlatOut:
case EvqCentroidOut:
case EvqGeometryOut:
- if (mSymbolTable->isVaryingInvariant(varying.name) || type.isInvariant())
+ if (mSymbolTable->isVaryingInvariant(variable.getName()) || type.isInvariant())
{
varying.isInvariant = true;
}