Split varyings into input and output varyings in compiler

This patch intends to split all vector<Varying> into two vectors
to store input and output varyings separately in the compiler.

This patch is a base of implementing the built-ins, inputs and
outputs of a geometry shader to ANGLE GLSL compiler. Unlike the
vertex shaders (their outputs are varyings) and fragment shaders
(their inputs are varyings), the inputs and outputs of geometry
shaders are all varyings, so we need two vector<Varying> to store
them correctly.

BUG=angleproject:1941

Change-Id: I9e8cc16045d5e29e9a80a09dc31b33a7ae39b345
Reviewed-on: https://chromium-review.googlesource.com/593347
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/compiler/translator/VariableInfo.cpp b/src/compiler/translator/VariableInfo.cpp
index 18178d7..06e9d0b 100644
--- a/src/compiler/translator/VariableInfo.cpp
+++ b/src/compiler/translator/VariableInfo.cpp
@@ -92,7 +92,8 @@
     CollectVariablesTraverser(std::vector<Attribute> *attribs,
                               std::vector<OutputVariable> *outputVariables,
                               std::vector<Uniform> *uniforms,
-                              std::vector<Varying> *varyings,
+                              std::vector<Varying> *inputVaryings,
+                              std::vector<Varying> *outputVaryings,
                               std::vector<InterfaceBlock> *interfaceBlocks,
                               ShHashFunction64 hashFunction,
                               TSymbolTable *symbolTable,
@@ -116,14 +117,17 @@
 
     void setBuiltInInfoFromSymbolTable(const char *name, ShaderVariable *info);
 
-    void recordBuiltInVaryingUsed(const char *name, bool *addedFlag);
+    void recordBuiltInVaryingUsed(const char *name,
+                                  bool *addedFlag,
+                                  std::vector<Varying> *varyings);
     void recordBuiltInFragmentOutputUsed(const char *name, bool *addedFlag);
     void recordBuiltInAttributeUsed(const char *name, bool *addedFlag);
 
     std::vector<Attribute> *mAttribs;
     std::vector<OutputVariable> *mOutputVariables;
     std::vector<Uniform> *mUniforms;
-    std::vector<Varying> *mVaryings;
+    std::vector<Varying> *mInputVaryings;
+    std::vector<Varying> *mOutputVaryings;
     std::vector<InterfaceBlock> *mInterfaceBlocks;
 
     std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
@@ -155,7 +159,8 @@
     std::vector<sh::Attribute> *attribs,
     std::vector<sh::OutputVariable> *outputVariables,
     std::vector<sh::Uniform> *uniforms,
-    std::vector<sh::Varying> *varyings,
+    std::vector<sh::Varying> *inputVaryings,
+    std::vector<sh::Varying> *outputVaryings,
     std::vector<sh::InterfaceBlock> *interfaceBlocks,
     ShHashFunction64 hashFunction,
     TSymbolTable *symbolTable,
@@ -165,7 +170,8 @@
       mAttribs(attribs),
       mOutputVariables(outputVariables),
       mUniforms(uniforms),
-      mVaryings(varyings),
+      mInputVaryings(inputVaryings),
+      mOutputVaryings(outputVaryings),
       mInterfaceBlocks(interfaceBlocks),
       mDepthRangeAdded(false),
       mPointCoordAdded(false),
@@ -203,15 +209,18 @@
     info->precision  = GLVariablePrecision(type);
 }
 
-void CollectVariablesTraverser::recordBuiltInVaryingUsed(const char *name, bool *addedFlag)
+void CollectVariablesTraverser::recordBuiltInVaryingUsed(const char *name,
+                                                         bool *addedFlag,
+                                                         std::vector<Varying> *varyings)
 {
+    ASSERT(varyings);
     if (!(*addedFlag))
     {
         Varying info;
         setBuiltInInfoFromSymbolTable(name, &info);
         info.staticUse   = true;
         info.isInvariant = mSymbolTable->isVaryingInvariant(name);
-        mVaryings->push_back(info);
+        varyings->push_back(info);
         (*addedFlag) = true;
     }
 }
@@ -259,9 +268,13 @@
     ShaderVariable *var       = nullptr;
     const TString &symbolName = symbol->getName().getString();
 
-    if (IsVarying(symbol->getQualifier()))
+    if (IsVaryingIn(symbol->getQualifier()))
     {
-        var = FindVariable(symbolName, mVaryings);
+        var = FindVariable(symbolName, mInputVaryings);
+    }
+    else if (IsVaryingOut(symbol->getQualifier()))
+    {
+        var = FindVariable(symbolName, mOutputVaryings);
     }
     else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
     {
@@ -351,13 +364,13 @@
             }
             break;
             case EvqFragCoord:
-                recordBuiltInVaryingUsed("gl_FragCoord", &mFragCoordAdded);
+                recordBuiltInVaryingUsed("gl_FragCoord", &mFragCoordAdded, mInputVaryings);
                 return;
             case EvqFrontFacing:
-                recordBuiltInVaryingUsed("gl_FrontFacing", &mFrontFacingAdded);
+                recordBuiltInVaryingUsed("gl_FrontFacing", &mFrontFacingAdded, mInputVaryings);
                 return;
             case EvqPointCoord:
-                recordBuiltInVaryingUsed("gl_PointCoord", &mPointCoordAdded);
+                recordBuiltInVaryingUsed("gl_PointCoord", &mPointCoordAdded, mInputVaryings);
                 return;
             case EvqInstanceID:
                 // Whenever the SH_INITIALIZE_BUILTINS_FOR_INSTANCED_MULTIVIEW option is set,
@@ -384,13 +397,13 @@
                 recordBuiltInAttributeUsed("gl_VertexID", &mVertexIDAdded);
                 return;
             case EvqPosition:
-                recordBuiltInVaryingUsed("gl_Position", &mPositionAdded);
+                recordBuiltInVaryingUsed("gl_Position", &mPositionAdded, mOutputVaryings);
                 return;
             case EvqPointSize:
-                recordBuiltInVaryingUsed("gl_PointSize", &mPointSizeAdded);
+                recordBuiltInVaryingUsed("gl_PointSize", &mPointSizeAdded, mOutputVaryings);
                 return;
             case EvqLastFragData:
-                recordBuiltInVaryingUsed("gl_LastFragData", &mLastFragDataAdded);
+                recordBuiltInVaryingUsed("gl_LastFragData", &mLastFragDataAdded, mInputVaryings);
                 return;
             case EvqFragColor:
                 recordBuiltInFragmentOutputUsed("gl_FragColor", &mFragColorAdded);
@@ -615,7 +628,15 @@
                     mUniforms->push_back(recordUniform(variable));
                     break;
                 default:
-                    mVaryings->push_back(recordVarying(variable));
+                    if (IsVaryingIn(qualifier))
+                    {
+                        mInputVaryings->push_back(recordVarying(variable));
+                    }
+                    else
+                    {
+                        ASSERT(IsVaryingOut(qualifier));
+                        mOutputVaryings->push_back(recordVarying(variable));
+                    }
                     break;
             }
         }
@@ -660,16 +681,17 @@
                       std::vector<Attribute> *attributes,
                       std::vector<OutputVariable> *outputVariables,
                       std::vector<Uniform> *uniforms,
-                      std::vector<Varying> *varyings,
+                      std::vector<Varying> *inputVaryings,
+                      std::vector<Varying> *outputVaryings,
                       std::vector<InterfaceBlock> *interfaceBlocks,
                       ShHashFunction64 hashFunction,
                       TSymbolTable *symbolTable,
                       int shaderVersion,
                       const TExtensionBehavior &extensionBehavior)
 {
-    CollectVariablesTraverser collect(attributes, outputVariables, uniforms, varyings,
-                                      interfaceBlocks, hashFunction, symbolTable, shaderVersion,
-                                      extensionBehavior);
+    CollectVariablesTraverser collect(attributes, outputVariables, uniforms, inputVaryings,
+                                      outputVaryings, interfaceBlocks, hashFunction, symbolTable,
+                                      shaderVersion, extensionBehavior);
     root->traverse(&collect);
 }