Check that texture offset is constant and valid
Offset passed to textureOffset and similar functions must be constant.
See ESSL 3.00 spec section 8.8.
It must also be in the valid range between MIN_PROGRAM_TEXEL_OFFSET and
MAX_PROGRAM_TEXEL_OFFSET. Using values outside the valid range makes
the results of the texture lookup undefined, as specified in GLES 3.0.4
section 3.8.10. We generate a compiler error if an offset is outside the
valid range.
BUG=angleproject:1215
TEST=angle_unittests
Change-Id: Ida28361444d2f4050d516160f1491674c31868a1
Reviewed-on: https://chromium-review.googlesource.com/312223
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index 46dddc6..9002ce6 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -213,11 +213,9 @@
++firstSource;
}
- bool debugShaderPrecision = getResources().WEBGL_debug_shader_precision == 1;
TIntermediate intermediate(infoSink);
- TParseContext parseContext(symbolTable, extensionBehavior, intermediate,
- shaderType, shaderSpec, compileOptions, true,
- infoSink, debugShaderPrecision);
+ TParseContext parseContext(symbolTable, extensionBehavior, intermediate, shaderType, shaderSpec,
+ compileOptions, true, infoSink, getResources());
parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
SetGlobalParseContext(&parseContext);