Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
This version fixes problems with the prior CL's handling of
render target serial issuance.
Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a
Reviewed-on: https://chromium-review.googlesource.com/227195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index b6b5472..e215696 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -192,8 +192,8 @@
// Wrap the existing swapchain resources into GL objects and assign them to the '0' names
rx::SwapChain *swapchain = surface->getSwapChain();
- Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
- DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
+ rx::RenderbufferImpl *colorbufferZero = mRenderer->createRenderbuffer(swapchain, false);
+ rx::RenderbufferImpl *depthStencilbufferZero = mRenderer->createRenderbuffer(swapchain, true);
Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
setFramebufferZero(framebufferZero);
@@ -728,33 +728,6 @@
mFramebufferMap[0] = buffer;
}
-void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
-{
- ASSERT(getTextureCaps().get(internalformat).renderable);
-
- RenderbufferStorage *renderbuffer = NULL;
-
- const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
- if (formatInfo.depthBits > 0 && formatInfo.stencilBits > 0)
- {
- renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
- }
- else if (formatInfo.depthBits > 0)
- {
- renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
- }
- else if (formatInfo.stencilBits > 0)
- {
- renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
- }
- else
- {
- renderbuffer = new gl::Colorbuffer(mRenderer, width, height, internalformat, samples);
- }
-
- mState.getCurrentRenderbuffer()->setStorage(renderbuffer);
-}
-
Framebuffer *Context::getFramebuffer(unsigned int handle) const
{
FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);