Changes gl::RenderbufferStorage to rx::RenderbufferImpl
BUG=angle:782
Also eliminates Colorbuffer/DepthStencilBuffer and related friends
and adds the RenderbufferD3D implementation of RenderbufferImpl.
This version fixes problems with the prior CL's handling of
render target serial issuance.
Change-Id: I7ddfbec1097723d7ea6ce93a9c034f941349108a
Reviewed-on: https://chromium-review.googlesource.com/227195
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Shannon Woods <shannonwoods@chromium.org>
diff --git a/src/libGLESv2/renderer/RenderTarget.cpp b/src/libGLESv2/renderer/RenderTarget.cpp
new file mode 100644
index 0000000..75299ec
--- /dev/null
+++ b/src/libGLESv2/renderer/RenderTarget.cpp
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget.cpp: Implements serial handling for rx::RenderTarget
+
+#include "libGLESv2/renderer/RenderTarget.h"
+
+namespace rx
+{
+unsigned int RenderTarget::mCurrentSerial = 1;
+
+unsigned int RenderTarget::getSerial() const
+{
+ return mSerial;
+}
+
+unsigned int RenderTarget::issueSerials(unsigned int count)
+{
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
+}
+}
\ No newline at end of file