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//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTarget.cpp: Implements serial handling for rx::RenderTarget
#include "libGLESv2/renderer/RenderTarget.h"
namespace rx
{
unsigned int RenderTarget::mCurrentSerial = 1;
unsigned int RenderTarget::getSerial() const
{
return mSerial;
}
unsigned int RenderTarget::issueSerials(unsigned int count)
{
unsigned int firstSerial = mCurrentSerial;
mCurrentSerial += count;
return firstSerial;
}
}