Vulkan: Move image clear functionality to UtilsVk
DispatchUtilsVk is renamed to UtilsVk and the functionality in
framebuffer's clearWithDraw() is moved to that class. Eventually, more
fragment-shader-based internal algorithms will be added to this class as
well.
Bug: angleproject:2958
Change-Id: I4753c9cb3288b59cd1ed60fe7a57b9f189704322
Reviewed-on: https://chromium-review.googlesource.com/c/1369284
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/CommandGraph.h b/src/libANGLE/renderer/vulkan/CommandGraph.h
index 33e225e..cf17d9f 100644
--- a/src/libANGLE/renderer/vulkan/CommandGraph.h
+++ b/src/libANGLE/renderer/vulkan/CommandGraph.h
@@ -206,7 +206,7 @@
angle::Result recordCommands(Context *context, CommandBuffer **commandBufferOut);
// Begins a command buffer on the current graph node for in-RenderPass rendering.
- // Currently only called from FramebufferVk::getCommandBufferForDraw.
+ // Currently only called from FramebufferVk::startNewRenderPass.
angle::Result beginRenderPass(Context *context,
const Framebuffer &framebuffer,
const gl::Rectangle &renderArea,