Add support to the HLSL translator for arrays of named interface blocks.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2347 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/VariableInfo.cpp b/src/compiler/VariableInfo.cpp
index eb6bea9..bf7a13e 100644
--- a/src/compiler/VariableInfo.cpp
+++ b/src/compiler/VariableInfo.cpp
@@ -1,5 +1,5 @@
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -208,7 +208,7 @@
const TIntermSymbol* variable = (*i)->getAsSymbolNode();
// The only case in which the sequence will not contain a
// TIntermSymbol node is initialization. It will contain a
- // TInterBinary node in that case. Since attributes and unifroms
+ // TIntermBinary node in that case. Since attributes and uniforms
// cannot be initialized in a shader, we must have only
// TIntermSymbol nodes in the sequence.
ASSERT(variable != NULL);