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Bug: angleproject:2957
Change-Id: I8a5cbf2c17297a3644686004a8981ab2305c1ada
Reviewed-on: https://chromium-review.googlesource.com/c/1334428
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp b/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
index 23fdd0a..4d6426c 100644
--- a/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
+++ b/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
@@ -8,12 +8,12 @@
// vertex buffer.
//
-#include "libANGLE/angletypes.h"
#include "libANGLE/Context.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
#include "libANGLE/renderer/d3d/d3d11/Context11.h"
#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
-#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "test_utils/ANGLETest.h"
#include "test_utils/angle_test_instantiate.h"
@@ -25,7 +25,6 @@
class D3D11EmulatedIndexedBufferTest : public ANGLETest
{
protected:
-
void SetUp() override
{
ANGLETest::SetUp();
@@ -35,15 +34,15 @@
rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(mContext);
mRenderer = context11->getRenderer();
- mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer);
- GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
+ mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer);
+ GLfloat testData[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f};
angle::Result error = mSourceBuffer->setData(nullptr, gl::BufferBinding::Array, testData,
sizeof(testData), gl::BufferUsage::StaticDraw);
ASSERT_EQ(angle::Result::Continue(), error);
mTranslatedAttribute.baseOffset = 0;
mTranslatedAttribute.usesFirstVertexOffset = false;
- mTranslatedAttribute.stride = sizeof(GLfloat);
+ mTranslatedAttribute.stride = sizeof(GLfloat);
GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1};
@@ -62,30 +61,33 @@
ANGLETest::TearDown();
}
- void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer, GLuint size, ID3D11Buffer **mappableBuffer)
+ void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer,
+ GLuint size,
+ ID3D11Buffer **mappableBuffer)
{
*mappableBuffer = nullptr;
D3D11_BUFFER_DESC bufferDesc;
- bufferDesc.ByteWidth = size;
- bufferDesc.MiscFlags = 0;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.MiscFlags = 0;
bufferDesc.StructureByteStride = 0;
- bufferDesc.Usage = D3D11_USAGE_STAGING;
- bufferDesc.BindFlags = 0;
- bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.Usage = D3D11_USAGE_STAGING;
+ bufferDesc.BindFlags = 0;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer);
ASSERT_TRUE(SUCCEEDED(hr));
D3D11_BOX srcBox;
- srcBox.left = 0;
- srcBox.right = size;
- srcBox.top = 0;
+ srcBox.left = 0;
+ srcBox.right = size;
+ srcBox.top = 0;
srcBox.bottom = 1;
- srcBox.front = 0;
- srcBox.back = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
- mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, sourceBuffer, 0, &srcBox);
+ mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0,
+ sourceBuffer, 0, &srcBox);
}
void compareContents(ID3D11Buffer *actual)
@@ -96,10 +98,11 @@
&compareBuffer);
D3D11_MAPPED_SUBRESOURCE mappedResource;
- HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
+ HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0,
+ &mappedResource);
ASSERT_TRUE(SUCCEEDED(hr));
- GLfloat* compareData = static_cast<GLfloat*>(mappedResource.pData);
+ GLfloat *compareData = static_cast<GLfloat *>(mappedResource.pData);
for (size_t i = 0; i < mExpectedExpandedData.size(); i++)
{
EXPECT_EQ(mExpectedExpandedData[i], compareData[i]);
@@ -161,7 +164,8 @@
emulateAndCompare(&srcData);
}
-// This tests verifies that a Buffer11 contents remain unchanged after calling getEmulatedIndexedBuffer
+// This tests verifies that a Buffer11 contents remain unchanged after calling
+// getEmulatedIndexedBuffer
TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
{
// Copy the original source buffer before any expand calls have been made
@@ -178,7 +182,7 @@
emulateAndCompare(&srcData);
const uint8_t *sourceBufferMem = nullptr;
- const uint8_t *cleanBufferMem = nullptr;
+ const uint8_t *cleanBufferMem = nullptr;
angle::Result error = mSourceBuffer->getData(mContext, &sourceBufferMem);
ASSERT_EQ(angle::Result::Continue(), error);
@@ -192,7 +196,6 @@
SafeDelete(cleanSourceBuffer);
}
-ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest,
- ES2_D3D11());
+ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, ES2_D3D11());
-} // anonymous namespace
+} // anonymous namespace