Move shader cache into Renderer

Trac #21727

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp
index 4d88879..2ad2ef1 100644
--- a/src/libGLESv2/Context.cpp
+++ b/src/libGLESv2/Context.cpp
@@ -264,7 +264,7 @@
 
         mVertexDataManager = new VertexDataManager(this, mDevice);
         mIndexDataManager = new IndexDataManager(this, mDevice);
-        mBlit = new Blit(this);
+        mBlit = new Blit(mRenderer);
 
         mSupportsShaderModel3 = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
         mMaximumPointSize = mDeviceCaps.MaxPointSize;