Skip DepthTexturesWithMipmaps on Win Intel.

BUG=angleproject:1706
TEST=Win Intel HD 530 Debug bot on GPU FYI waterfall

Change-Id: I9037e777f42654e7030bcf197e81d0c118bb792d
Reviewed-on: https://chromium-review.googlesource.com/428221
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 84ec125..cca6a97 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -3538,10 +3538,12 @@
 // Test rendering a depth texture with mipmaps.
 TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps)
 {
-    //TODO(cwallez) this is failing on Intel Win7 OpenGL
-    if (IsIntel() && IsWindows() && IsOpenGL())
+    // TODO(cwallez) this is failing on Intel Win7 OpenGL.
+    // TODO(zmo) this is faling on Win Intel HD 530 Debug.
+    // http://anglebugs.com/1706
+    if (IsIntel() && IsWindows())
     {
-        std::cout << "Test skipped on Intel OpenGL." << std::endl;
+        std::cout << "Test skipped on Win Intel." << std::endl;
         return;
     }