Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
diff --git a/src/libANGLE/queryutils.cpp b/src/libANGLE/queryutils.cpp
index 2473a66..a274824 100644
--- a/src/libANGLE/queryutils.cpp
+++ b/src/libANGLE/queryutils.cpp
@@ -530,6 +530,29 @@
*params = attachmentObject->layer();
break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE:
+ *params = attachmentObject->getNumViews();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE:
+ *params = static_cast<GLint>(attachmentObject->getMultiviewLayout());
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE:
+ *params = attachmentObject->getBaseViewIndex();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE:
+ {
+ const std::vector<Offset> &offsets = attachmentObject->getMultiviewViewportOffsets();
+ for (size_t i = 0u; i < offsets.size(); ++i)
+ {
+ params[i * 2u] = offsets[i].x;
+ params[i * 2u + 1u] = offsets[i].y;
+ }
+ }
+ break;
+
default:
UNREACHABLE();
break;