| // |
| // Copyright 2017 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // Framebuffer multiview tests: |
| // The tests modify and examine the multiview state. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| |
| using namespace angle; |
| |
| class FramebufferMultiviewTest : public ANGLETest |
| { |
| protected: |
| FramebufferMultiviewTest() : mFramebuffer(0), mTexture(0) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setWebGLCompatibilityEnabled(true); |
| } |
| |
| void SetUp() override |
| { |
| ANGLETest::SetUp(); |
| |
| glGenFramebuffers(1, &mFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| |
| glGenTextures(1, &mTexture); |
| glBindTexture(GL_TEXTURE_2D, mTexture); |
| glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA16F, 1, 1); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); |
| |
| glRequestExtensionANGLE = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>( |
| eglGetProcAddress("glRequestExtensionANGLE")); |
| } |
| |
| void TearDown() override |
| { |
| if (mTexture != 0) |
| { |
| glDeleteTextures(1, &mTexture); |
| mTexture = 0; |
| } |
| |
| if (mFramebuffer != 0) |
| { |
| glDeleteFramebuffers(1, &mFramebuffer); |
| mFramebuffer = 0; |
| } |
| |
| ANGLETest::TearDown(); |
| } |
| |
| GLuint mFramebuffer; |
| GLuint mTexture; |
| PFNGLREQUESTEXTENSIONANGLEPROC glRequestExtensionANGLE = nullptr; |
| }; |
| |
| // Test that the framebuffer tokens introduced by ANGLE_multiview can be used query the framebuffer |
| // state and that their corresponding default values are correctly set. |
| TEST_P(FramebufferMultiviewTest, DefaultState) |
| { |
| if (extensionRequestable("GL_ANGLE_multiview")) |
| { |
| glRequestExtensionANGLE("GL_ANGLE_multiview"); |
| } |
| |
| if (!extensionEnabled("GL_ANGLE_multiview")) |
| { |
| std::cout << "Test skipped due to missing GL_ANGLE_multiview." << std::endl; |
| return; |
| } |
| |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_EQ(1, numViews); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_EQ(0, baseViewIndex); |
| |
| GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_EQ(GL_NONE, multiviewLayout); |
| |
| GLint viewportOffsets[2] = {-1, -1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &viewportOffsets[0]); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_EQ(0, viewportOffsets[0]); |
| EXPECT_EQ(0, viewportOffsets[1]); |
| } |
| |
| // Test that without having the ANGLE_multiview extension, querying for the framebuffer state using |
| // the ANGLE_multiview tokens results in an INVALID_ENUM error. |
| TEST_P(FramebufferMultiviewTest, NegativeFramebufferStateQueries) |
| { |
| GLint numViews = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_ANGLE, |
| &numViews); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint baseViewIndex = -1; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_ANGLE, |
| &baseViewIndex); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint multiviewLayout = GL_FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_MULTIVIEW_LAYOUT_ANGLE, |
| &multiviewLayout); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| |
| GLint viewportOffsets[2] = {-1, -1}; |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_VIEWPORT_OFFSETS_ANGLE, |
| &viewportOffsets[0]); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| ANGLE_INSTANTIATE_TEST(FramebufferMultiviewTest, ES3_OPENGL()); |