ShCheckVariablesWithinPackingLimits add sh::ShaderVariable overload
This overload doesn't take a stripped down version of the variable
information, which makes it possible to handle varying structs
correctly by flattening them as individual variables.
BUG=621031
Change-Id: I367629fce3d17dd7e1f876c5937eb37f3d97c7f4
Reviewed-on: https://chromium-review.googlesource.com/361460
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/VariableInfo.cpp b/src/compiler/translator/VariableInfo.cpp
index 611c151..6b9c940 100644
--- a/src/compiler/translator/VariableInfo.cpp
+++ b/src/compiler/translator/VariableInfo.cpp
@@ -31,58 +31,6 @@
const std::string &name,
const std::string &mappedName,
bool markStaticUse,
- std::vector<ShaderVariable> *expanded);
-
-void ExpandVariable(const ShaderVariable &variable,
- const std::string &name,
- const std::string &mappedName,
- bool markStaticUse,
- std::vector<ShaderVariable> *expanded)
-{
- if (variable.isStruct())
- {
- if (variable.isArray())
- {
- for (unsigned int elementIndex = 0; elementIndex < variable.elementCount();
- elementIndex++)
- {
- std::string lname = name + ::ArrayString(elementIndex);
- std::string lmappedName = mappedName + ::ArrayString(elementIndex);
- ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
- }
- }
- else
- {
- ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
- }
- }
- else
- {
- ShaderVariable expandedVar = variable;
-
- expandedVar.name = name;
- expandedVar.mappedName = mappedName;
-
- // Mark all expanded fields as used if the parent is used
- if (markStaticUse)
- {
- expandedVar.staticUse = true;
- }
-
- if (expandedVar.isArray())
- {
- expandedVar.name += "[0]";
- expandedVar.mappedName += "[0]";
- }
-
- expanded->push_back(expandedVar);
- }
-}
-
-void ExpandUserDefinedVariable(const ShaderVariable &variable,
- const std::string &name,
- const std::string &mappedName,
- bool markStaticUse,
std::vector<ShaderVariable> *expanded)
{
ASSERT(variable.isStruct());
@@ -677,6 +625,52 @@
return true;
}
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
+{
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < variable.elementCount();
+ elementIndex++)
+ {
+ std::string lname = name + ::ArrayString(elementIndex);
+ std::string lmappedName = mappedName + ::ArrayString(elementIndex);
+ ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ShaderVariable expandedVar = variable;
+
+ expandedVar.name = name;
+ expandedVar.mappedName = mappedName;
+
+ // Mark all expanded fields as used if the parent is used
+ if (markStaticUse)
+ {
+ expandedVar.staticUse = true;
+ }
+
+ if (expandedVar.isArray())
+ {
+ expandedVar.name += "[0]";
+ expandedVar.mappedName += "[0]";
+ }
+
+ expanded->push_back(expandedVar);
+ }
+}
+
void ExpandUniforms(const std::vector<Uniform> &compact,
std::vector<ShaderVariable> *expanded)
{