blob: 822a7321aed52918fc4ce3d48a63da9932810478 [file] [log] [blame]
# Copyright 2014 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
gles_gypi = exec_script(
"//build/gypi_to_gn.py",
[ rebase_path("src/libGLESv2.gypi") ],
"scope",
[ "src/libGLESv2.gypi" ])
compiler_gypi = exec_script(
"//build/gypi_to_gn.py",
[ rebase_path("src/compiler.gypi") ],
"scope",
[ "src/compiler.gypi" ])
# This config is exported to dependent targets (and also applied to internal
# ones).
config("external_config") {
include_dirs = [
"include",
]
}
# This config is applied to internal Angle targets (not pushed to dependents).
config("internal_config") {
include_dirs = [
"include",
"src",
]
}
component("translator") {
sources = [
"src/compiler/translator/ShaderLang.cpp",
"src/compiler/translator/ShaderVars.cpp",
]
defines = [ "ANGLE_TRANSLATOR_IMPLEMENTATION" ]
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
"//build/config/compiler:no_chromium_code",
]
public_deps = [
":translator_lib",
]
}
# Holds the shared includes so we only need to list them once.
source_set("includes") {
sources = [
"include/EGL/egl.h",
"include/EGL/eglext.h",
"include/EGL/eglplatform.h",
"include/GLES2/gl2.h",
"include/GLES2/gl2ext.h",
"include/GLES2/gl2platform.h",
"include/GLES3/gl3.h",
"include/GLES3/gl3ext.h",
"include/GLES3/gl3platform.h",
"include/GLSLANG/ShaderLang.h",
"include/KHR/khrplatform.h",
]
}
static_library("preprocessor") {
sources = rebase_path(compiler_gypi.angle_preprocessor_sources, ".", "src")
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
"//build/config/compiler:no_chromium_code",
]
}
config("translator_static_config") {
defines = [ "ANGLE_TRANSLATOR_STATIC" ]
}
static_library("angle_common") {
sources = rebase_path(gles_gypi.libangle_common_sources, ".", "src")
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
]
}
static_library("translator_lib") {
sources = rebase_path(compiler_gypi.angle_translator_lib_sources, ".", "src")
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
":translator_static_config",
"//build/config/compiler:no_chromium_code",
]
public_configs = [ ":external_config" ]
deps = [
":includes",
":preprocessor",
]
public_deps = [
":angle_common",
]
}
static_library("translator_static") {
sources = [
"src/compiler/translator/ShaderLang.cpp",
"src/compiler/translator/ShaderVars.cpp",
]
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
"//build/config/compiler:no_chromium_code",
]
public_configs = [ ":translator_static_config" ]
public_deps = [
":translator_lib",
]
}
config("commit_id_config") {
include_dirs = [ "$root_gen_dir/angle" ]
}
action("commit_id") {
script = "src/commit_id.py"
output_file = "$root_gen_dir/angle/id/commit.h"
outputs = [ output_file ]
args = [
"gen",
rebase_path(".", root_build_dir),
rebase_path(output_file, root_build_dir),
]
public_configs = [ ":commit_id_config" ]
}
angle_enable_d3d9 = false
angle_enable_d3d11 = false
if (is_win) {
angle_enable_d3d9 = true
angle_enable_d3d11 = true
import("//build/config/win/visual_studio_version.gni")
copy("copy_compiler_dll") {
sources = [ "$windows_sdk_path/Redist/D3D/$cpu_arch/d3dcompiler_47.dll" ]
outputs = [ "$root_build_dir/d3dcompiler_47.dll" ]
}
} # is_win
config("libANGLE_config") {
defines = []
if (angle_enable_d3d9) {
defines += [ "ANGLE_ENABLE_D3D9" ]
}
if (angle_enable_d3d11) {
defines += [ "ANGLE_ENABLE_D3D11" ]
}
defines += [
"GL_APICALL=",
"GL_GLEXT_PROTOTYPES=",
"EGLAPI=",
]
}
static_library("libANGLE") {
sources = rebase_path(gles_gypi.libangle_sources, ".", "src")
libs = []
defines = [
"LIBANGLE_IMPLEMENTATION",
]
# Shared D3D sources.
if (angle_enable_d3d9 || angle_enable_d3d11) {
sources += rebase_path(gles_gypi.libangle_d3d_shared_sources, ".", "src")
defines += [
"ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " +
"\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }",
]
}
if (angle_enable_d3d9) {
sources += rebase_path(gles_gypi.libangle_d3d9_sources, ".", "src")
libs += [ "d3d9.lib" ]
}
if (angle_enable_d3d11) {
sources += rebase_path(gles_gypi.libangle_d3d11_sources, ".", "src")
sources += rebase_path(gles_gypi.libangle_d3d11_win32_sources, ".", "src")
libs += [ "dxguid.lib" ]
}
if (is_debug) {
defines += [
"ANGLE_GENERATE_SHADER_DEBUG_INFO",
"ANGLE_ENABLE_DEBUG_ANNOTATIONS",
]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":commit_id_config",
":libANGLE_config",
":internal_config",
"//build/config/compiler:no_chromium_code",
]
deps = [
":commit_id",
":includes",
":translator",
":angle_common",
]
if (is_win) {
deps += [ ":copy_compiler_dll" ]
}
}
shared_library("libGLESv2") {
sources = rebase_path(gles_gypi.libglesv2_sources, ".", "src")
if (is_win) {
ldflags = [ "/DEF:" +
rebase_path("src/libGLESv2/libGLESv2.def", root_build_dir) ]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
":commit_id_config",
":libANGLE_config",
"//build/config/compiler:no_chromium_code",
]
defines = [
"LIBGLESV2_IMPLEMENTATION",
]
deps = [
":includes",
":libANGLE",
]
}
shared_library("libEGL") {
sources = rebase_path(gles_gypi.libegl_sources, ".", "src")
if (is_win) {
ldflags = [ "/DEF:" +
rebase_path("src/libEGL/libEGL.def", root_build_dir) ]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
":internal_config",
":commit_id_config",
":libANGLE_config",
"//build/config/compiler:no_chromium_code",
]
defines = [
"LIBEGL_IMPLEMENTATION",
]
deps = [
":includes",
":libGLESv2",
]
}