Refactored entry point validation functions into their own files.

TRAC #23629

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/validationES.cpp b/src/libGLESv2/validationES.cpp
new file mode 100644
index 0000000..346e91b
--- /dev/null
+++ b/src/libGLESv2/validationES.cpp
@@ -0,0 +1,515 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libGLESv2/validationES.h"
+#include "libGLESv2/Context.h"
+#include "libGLESv2/Texture.h"
+#include "libGLESv2/Framebuffer.h"
+#include "libGLESv2/Renderbuffer.h"
+#include "libGLESv2/formatutils.h"
+#include "libGLESv2/main.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+bool validateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
+                                           GLenum internalformat, GLsizei width, GLsizei height,
+                                           bool angleExtension)
+{
+    switch (target)
+    {
+      case GL_RENDERBUFFER:
+        break;
+      default:
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+
+    if (width < 0 || height < 0 || samples < 0)
+    {
+        return gl::error(GL_INVALID_VALUE, false);
+    }
+
+    if (!gl::IsValidInternalFormat(internalformat, context))
+    {
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+
+    // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+    // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+    // only sized internal formats. The ES3 spec (section 4.4.2) does, however, state that the
+    // internal format must be sized and not an integer format if samples is greater than zero.
+    if (!gl::IsSizedInternalFormat(internalformat, context->getClientVersion()))
+    {
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+
+    if (gl::IsIntegerFormat(internalformat, context->getClientVersion()) && samples > 0)
+    {
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    if (!gl::IsColorRenderingSupported(internalformat, context) &&
+        !gl::IsDepthRenderingSupported(internalformat, context) &&
+        !gl::IsStencilRenderingSupported(internalformat, context))
+    {
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+
+    if (std::max(width, height) > context->getMaximumRenderbufferDimension())
+    {
+        return gl::error(GL_INVALID_VALUE, false);
+    }
+
+    // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+    // to MAX_SAMPLES_ANGLE (Context::getMaxSupportedSamples) while the ES3.0 spec (section 4.4.2)
+    // states that samples must be less than or equal to the maximum samples for the specified
+    // internal format.
+    if (angleExtension)
+    {
+        if (samples > context->getMaxSupportedSamples())
+        {
+            return gl::error(GL_INVALID_VALUE, false);
+        }
+    }
+    else
+    {
+        if (samples > context->getMaxSupportedFormatSamples(internalformat))
+        {
+            return gl::error(GL_INVALID_VALUE, false);
+        }
+    }
+
+    GLuint handle = context->getRenderbufferHandle();
+    if (handle == 0)
+    {
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    return true;
+}
+
+bool validateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
+                                       GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+                                       GLenum filter, bool fromAngleExtension)
+{
+    switch (filter)
+    {
+      case GL_NEAREST:
+        break;
+      case GL_LINEAR:
+        if (fromAngleExtension)
+        {
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+      default:
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+
+    if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+    {
+        return gl::error(GL_INVALID_VALUE, false);
+    }
+
+    if (mask == 0)
+    {
+        // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+        // buffers are copied.
+        return false;
+    }
+
+    if (fromAngleExtension && (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0))
+    {
+        ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation.");
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+    // color buffer, leaving only nearest being unfiltered from above
+    if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+    {
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
+    {
+        if (fromAngleExtension)
+        {
+            ERR("Blits with the same source and destination framebuffer are not supported by this "
+                "implementation.");
+        }
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    gl::Framebuffer *readFramebuffer = context->getReadFramebuffer();
+    gl::Framebuffer *drawFramebuffer = context->getDrawFramebuffer();
+    if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
+        !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
+    {
+        return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
+    }
+
+    if (drawFramebuffer->getSamples() != 0)
+    {
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    gl::Rectangle sourceClippedRect, destClippedRect;
+    bool partialCopy;
+    if (!context->clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+                                                 &sourceClippedRect, &destClippedRect, &partialCopy))
+    {
+        return gl::error(GL_INVALID_OPERATION, false);
+    }
+
+    bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+    GLuint clientVersion = context->getClientVersion();
+
+    if (mask & GL_COLOR_BUFFER_BIT)
+    {
+        gl::Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
+        gl::Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+
+        if (readColorBuffer && drawColorBuffer)
+        {
+            GLint readInternalFormat = readColorBuffer->getActualFormat();
+            GLint drawInternalFormat = drawColorBuffer->getActualFormat();
+
+            for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
+            {
+                if (drawFramebuffer->isEnabledColorAttachment(i))
+                {
+                    GLint drawbufferAttachmentFormat = drawFramebuffer->getColorbuffer(i)->getActualFormat();
+
+                    if (gl::IsNormalizedFixedPointFormat(readInternalFormat, clientVersion) &&
+                        !gl::IsNormalizedFixedPointFormat(drawbufferAttachmentFormat, clientVersion))
+                    {
+                        return gl::error(GL_INVALID_OPERATION, false);
+                    }
+
+                    if (gl::IsUnsignedIntegerFormat(readInternalFormat, clientVersion) &&
+                        !gl::IsUnsignedIntegerFormat(drawbufferAttachmentFormat, clientVersion))
+                    {
+                        return gl::error(GL_INVALID_OPERATION, false);
+                    }
+
+                    if (gl::IsSignedIntegerFormat(readInternalFormat, clientVersion) &&
+                        !gl::IsSignedIntegerFormat(drawbufferAttachmentFormat, clientVersion))
+                    {
+                        return gl::error(GL_INVALID_OPERATION, false);
+                    }
+
+                    if (readColorBuffer->getSamples() > 0 && (readInternalFormat != drawbufferAttachmentFormat || !sameBounds))
+                    {
+                        return gl::error(GL_INVALID_OPERATION, false);
+                    }
+                }
+            }
+
+            if (gl::IsIntegerFormat(readInternalFormat, clientVersion) && filter == GL_LINEAR)
+            {
+                return gl::error(GL_INVALID_OPERATION, false);
+            }
+
+            if (fromAngleExtension)
+            {
+                const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
+                if (readColorbufferType != GL_TEXTURE_2D && readColorbufferType != GL_RENDERBUFFER)
+                {
+                    return gl::error(GL_INVALID_OPERATION, false);
+                }
+
+                for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
+                {
+                    if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
+                    {
+                        if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
+                            drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
+                        {
+                            return gl::error(GL_INVALID_OPERATION, false);
+                        }
+
+                        if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
+                        {
+                            return gl::error(GL_INVALID_OPERATION, false);
+                        }
+                    }
+                }
+
+                if (partialCopy && readFramebuffer->getSamples() != 0)
+                {
+                    return gl::error(GL_INVALID_OPERATION, false);
+                }
+            }
+        }
+    }
+
+    if (mask & GL_DEPTH_BUFFER_BIT)
+    {
+        gl::Renderbuffer *readDepthBuffer = readFramebuffer->getDepthbuffer();
+        gl::Renderbuffer *drawDepthBuffer = drawFramebuffer->getDepthbuffer();
+
+        if (readDepthBuffer && drawDepthBuffer)
+        {
+            if (readDepthBuffer->getActualFormat() != drawDepthBuffer->getActualFormat())
+            {
+                return gl::error(GL_INVALID_OPERATION, false);
+            }
+
+            if (readDepthBuffer->getSamples() > 0 && !sameBounds)
+            {
+                return gl::error(GL_INVALID_OPERATION, false);
+            }
+
+            if (fromAngleExtension)
+            {
+                if (partialCopy)
+                {
+                    ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+                    return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
+                }
+
+                if (readDepthBuffer->getSamples() != 0 || drawDepthBuffer->getSamples() != 0)
+                {
+                    return gl::error(GL_INVALID_OPERATION, false);
+                }
+            }
+        }
+    }
+
+    if (mask & GL_STENCIL_BUFFER_BIT)
+    {
+        gl::Renderbuffer *readStencilBuffer = readFramebuffer->getStencilbuffer();
+        gl::Renderbuffer *drawStencilBuffer = drawFramebuffer->getStencilbuffer();
+
+        if (fromAngleExtension && partialCopy)
+        {
+            ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+            return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
+        }
+
+        if (readStencilBuffer && drawStencilBuffer)
+        {
+            if (readStencilBuffer->getActualFormat() != drawStencilBuffer->getActualFormat())
+            {
+                return gl::error(GL_INVALID_OPERATION, false);
+            }
+
+            if (readStencilBuffer->getSamples() > 0 && !sameBounds)
+            {
+                return gl::error(GL_INVALID_OPERATION, false);
+            }
+
+            if (fromAngleExtension)
+            {
+                if (partialCopy)
+                {
+                    ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
+                    return gl::error(GL_INVALID_OPERATION, false); // only whole-buffer copies are permitted
+                }
+
+                if (readStencilBuffer->getSamples() != 0 || drawStencilBuffer->getSamples() != 0)
+                {
+                    return gl::error(GL_INVALID_OPERATION, false);
+                }
+            }
+        }
+    }
+
+    return true;
+}
+
+bool validateGetVertexAttribParameters(GLenum pname, int clientVersion)
+{
+    switch (pname)
+    {
+      case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+      case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+      case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+      case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+      case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+      case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+      case GL_CURRENT_VERTEX_ATTRIB:
+        return true;
+
+      case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+        // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
+        // the same constant.
+        META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
+        return true;
+
+      case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+        return ((clientVersion >= 3) ? true : gl::error(GL_INVALID_ENUM, false));
+
+      default:
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+}
+
+bool validateTexParamParameters(gl::Context *context, GLenum pname, GLint param)
+{
+    switch (pname)
+    {
+      case GL_TEXTURE_WRAP_R:
+      case GL_TEXTURE_SWIZZLE_R:
+      case GL_TEXTURE_SWIZZLE_G:
+      case GL_TEXTURE_SWIZZLE_B:
+      case GL_TEXTURE_SWIZZLE_A:
+      case GL_TEXTURE_BASE_LEVEL:
+      case GL_TEXTURE_MAX_LEVEL:
+      case GL_TEXTURE_COMPARE_MODE:
+      case GL_TEXTURE_COMPARE_FUNC:
+      case GL_TEXTURE_MIN_LOD:
+      case GL_TEXTURE_MAX_LOD:
+        if (context->getClientVersion() < 3)
+        {
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      default: break;
+    }
+
+    switch (pname)
+    {
+      case GL_TEXTURE_WRAP_S:
+      case GL_TEXTURE_WRAP_T:
+      case GL_TEXTURE_WRAP_R:
+        switch (param)
+        {
+          case GL_REPEAT:
+          case GL_CLAMP_TO_EDGE:
+          case GL_MIRRORED_REPEAT:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+
+      case GL_TEXTURE_MIN_FILTER:
+        switch (param)
+        {
+          case GL_NEAREST:
+          case GL_LINEAR:
+          case GL_NEAREST_MIPMAP_NEAREST:
+          case GL_LINEAR_MIPMAP_NEAREST:
+          case GL_NEAREST_MIPMAP_LINEAR:
+          case GL_LINEAR_MIPMAP_LINEAR:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      case GL_TEXTURE_MAG_FILTER:
+        switch (param)
+        {
+          case GL_NEAREST:
+          case GL_LINEAR:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      case GL_TEXTURE_USAGE_ANGLE:
+        switch (param)
+        {
+          case GL_NONE:
+          case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+        if (!context->supportsTextureFilterAnisotropy())
+        {
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+
+        // we assume the parameter passed to this validation method is truncated, not rounded
+        if (param < 1)
+        {
+            return gl::error(GL_INVALID_VALUE, false);
+        }
+        return true;
+
+      case GL_TEXTURE_MIN_LOD:
+      case GL_TEXTURE_MAX_LOD:
+        // any value is permissible
+        return true;
+
+      case GL_TEXTURE_COMPARE_MODE:
+        switch (param)
+        {
+          case GL_NONE:
+          case GL_COMPARE_REF_TO_TEXTURE:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      case GL_TEXTURE_COMPARE_FUNC:
+        switch (param)
+        {
+          case GL_LEQUAL:
+          case GL_GEQUAL:
+          case GL_LESS:
+          case GL_GREATER:
+          case GL_EQUAL:
+          case GL_NOTEQUAL:
+          case GL_ALWAYS:
+          case GL_NEVER:
+            return true;
+          default:
+            return gl::error(GL_INVALID_ENUM, false);
+        }
+        break;
+
+      case GL_TEXTURE_SWIZZLE_R:
+      case GL_TEXTURE_SWIZZLE_G:
+      case GL_TEXTURE_SWIZZLE_B:
+      case GL_TEXTURE_SWIZZLE_A:
+      case GL_TEXTURE_BASE_LEVEL:
+      case GL_TEXTURE_MAX_LEVEL:
+        UNIMPLEMENTED();
+        return true;
+
+      default:
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+}
+
+bool validateSamplerObjectParameter(GLenum pname)
+{
+    switch (pname)
+    {
+      case GL_TEXTURE_MIN_FILTER:
+      case GL_TEXTURE_MAG_FILTER:
+      case GL_TEXTURE_WRAP_S:
+      case GL_TEXTURE_WRAP_T:
+      case GL_TEXTURE_WRAP_R:
+      case GL_TEXTURE_MIN_LOD:
+      case GL_TEXTURE_MAX_LOD:
+      case GL_TEXTURE_COMPARE_MODE:
+      case GL_TEXTURE_COMPARE_FUNC:
+        return true;
+
+      default:
+        return gl::error(GL_INVALID_ENUM, false);
+    }
+}
+
+}