Corrects error handling in AttachShader
TRAC #11659
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@129 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/libGLESv2.cpp b/src/libGLESv2/libGLESv2.cpp
index 8260525..7f1dc31 100644
--- a/src/libGLESv2/libGLESv2.cpp
+++ b/src/libGLESv2/libGLESv2.cpp
@@ -65,9 +65,28 @@
gl::Program *programObject = context->getProgram(program);
gl::Shader *shaderObject = context->getShader(shader);
- if (!programObject || !shaderObject)
+ if (!programObject)
{
- return error(GL_INVALID_VALUE);
+ if (context->getShader(program))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
+ }
+
+ if (!shaderObject)
+ {
+ if (context->getProgram(shader))
+ {
+ return error(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ return error(GL_INVALID_VALUE);
+ }
}
if (!programObject->attachShader(shaderObject))