blob: 1117fa59572cb0a5f423fbd342201a685a508dd7 [file] [log] [blame]
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ParallelShaderCompileTest.cpp : Tests of the GL_KHR_parallel_shader_compile extension.
#include "test_utils/ANGLETest.h"
using namespace angle;
namespace
{
class ParallelShaderCompileTest : public ANGLETest
{
protected:
ParallelShaderCompileTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void SetUp() override { ANGLETest::SetUp(); }
void TearDown() override { ANGLETest::TearDown(); }
bool ensureParallelShaderCompileExtensionAvailable()
{
if (extensionRequestable("GL_KHR_parallel_shader_compile"))
{
glRequestExtensionANGLE("GL_KHR_parallel_shader_compile");
}
if (!extensionEnabled("GL_KHR_parallel_shader_compile"))
{
return false;
}
return true;
}
};
// Test basic functionality of GL_KHR_parallel_shader_compile
TEST_P(ParallelShaderCompileTest, Basic)
{
ANGLE_SKIP_TEST_IF(!ensureParallelShaderCompileExtensionAvailable());
GLint count = 0;
glMaxShaderCompilerThreadsKHR(8);
EXPECT_GL_NO_ERROR();
glGetIntegerv(GL_MAX_SHADER_COMPILER_THREADS_KHR, &count);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(8, count);
}
ANGLE_INSTANTIATE_TEST(ParallelShaderCompileTest,
ES2_D3D9(),
ES2_D3D11(),
ES2_D3D11_FL9_3(),
ES2_OPENGL(),
ES2_OPENGLES(),
ES2_VULKAN());
} // namespace