Moving Shader Executables into ProgramD3D
BUG=angle:731
Change-Id: I677fc9773914307184bcdd9ab7ac564956d77f6a
Reviewed-on: https://chromium-review.googlesource.com/219814
Tested-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/renderer/ProgramImpl.h b/src/libGLESv2/renderer/ProgramImpl.h
index 4d765d6..ede5c57 100644
--- a/src/libGLESv2/renderer/ProgramImpl.h
+++ b/src/libGLESv2/renderer/ProgramImpl.h
@@ -25,37 +25,23 @@
public:
virtual ~ProgramImpl() { }
- virtual const std::vector<rx::PixelShaderOutputVariable> &getPixelShaderKey() = 0;
-
virtual bool usesPointSize() const = 0;
- virtual bool usesGeometryShader() const = 0;
virtual int getShaderVersion() const = 0;
+ virtual GLenum getTransformFeedbackBufferMode() const = 0;
+ virtual std::vector<gl::LinkedVarying> &getTransformFeedbackLinkedVaryings() = 0;
+ virtual sh::Attribute *getShaderAttributes() = 0;
virtual GLenum getBinaryFormat() = 0;
virtual bool load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
virtual bool save(gl::BinaryOutputStream *stream) = 0;
- virtual rx::ShaderExecutable *getPixelExecutableForOutputLayout(gl::InfoLog &infoLog, const std::vector<GLenum> &outputSignature,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers) = 0;
- virtual rx::ShaderExecutable *getVertexExecutableForInputLayout(gl::InfoLog &infoLog,
- const gl::VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS],
- const sh::Attribute shaderAttributes[],
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers) = 0;
- virtual rx::ShaderExecutable *getGeometryExecutable(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers, int registers) = 0;
- virtual rx::ShaderExecutable *loadExecutable(const void *function, size_t length, rx::ShaderType type,
- const std::vector<gl::LinkedVarying> &transformFeedbackLinkedVaryings,
- bool separatedOutputBuffers) = 0;
+ virtual bool compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers) = 0;
virtual bool link(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
- const std::vector<std::string> &transformFeedbackVaryings, int *registers,
- std::vector<gl::LinkedVarying> *linkedVaryings, std::map<int,
- gl::VariableLocation> *outputVariables) = 0;
-
- virtual void getInputLayoutSignature(const gl::VertexFormat inputLayout[], GLenum signature[]) const = 0;
+ const std::vector<std::string> &transformFeedbackVaryings, GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables, const gl::Caps &caps) = 0;
virtual void initializeUniformStorage(const std::vector<gl::LinkedUniform*> &uniforms) = 0;