commit | ec1fe5b743599d4e19da511e20f44c286f4118a0 | [log] [tgz] |
---|---|---|
author | Jamie Madill <jmadill@chromium.org> | Fri Aug 10 10:05:52 2018 -0400 |
committer | Commit Bot <commit-bot@chromium.org> | Fri Aug 10 19:52:01 2018 +0000 |
tree | fce1cea85c77447020a4a3f346e7cbc769fe122c | |
parent | b0c8be858f9c04f1daa66a5dcf6b089b58e04fd4 [diff] [blame] |
D3D: Use angle::Result error pattern. This completes the refactor for the D3D9/D3D11 back-ends. Bug: angleproject:2752 Change-Id: Ie35a925f75c902d8f9fdab6bc33b3bb9c937f85b Reviewed-on: https://chromium-review.googlesource.com/1167209 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp index b443f9a..8c5e92e 100644 --- a/src/libANGLE/renderer/d3d/FramebufferD3D.cpp +++ b/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -401,8 +401,7 @@ gl::Texture *dummyTex = nullptr; // TODO(Jamie): Handle error if dummy texture can't be created. - ANGLE_SWALLOW_ERR( - mRenderer->getIncompleteTexture(context, gl::TextureType::_2D, &dummyTex)); + (void)mRenderer->getIncompleteTexture(context, gl::TextureType::_2D, &dummyTex); if (dummyTex) {