Detect L8 and A8L8 texture support.
TRAC #13792
Signed-off-by: Daniel Koch

Author:    Nicolas Capens

git-svn-id: https://angleproject.googlecode.com/svn/trunk@455 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libEGL/Display.cpp b/src/libEGL/Display.cpp
index f141cee..a492acf 100644
--- a/src/libEGL/Display.cpp
+++ b/src/libEGL/Display.cpp
@@ -590,6 +590,22 @@
     }
 }
 
+bool Display::getLuminanceTextureSupport()
+{
+    D3DDISPLAYMODE currentDisplayMode;
+    mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+    return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_L8));
+}
+
+bool Display::getLuminanceAlphaTextureSupport()
+{
+    D3DDISPLAYMODE currentDisplayMode;
+    mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+    return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, D3DRTYPE_TEXTURE, D3DFMT_A8L8));
+}
+
 bool Display::getEventQuerySupport()
 {
     IDirect3DQuery9 *query;