Refactor Texture::copy*Image methods to use gl::Error objects.
BUG=angle:520
Change-Id: I8b6bf5d50ee0d1f796eff52919ee65823fdee6cb
Reviewed-on: https://chromium-review.googlesource.com/216647
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libGLESv2/renderer/Image.cpp b/src/libGLESv2/renderer/Image.cpp
index dce409e..d4d6085 100644
--- a/src/libGLESv2/renderer/Image.cpp
+++ b/src/libGLESv2/renderer/Image.cpp
@@ -27,18 +27,14 @@
mDirty = false;
}
-void Image::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, gl::Framebuffer *source)
+gl::Error Image::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, gl::Framebuffer *source)
{
gl::FramebufferAttachment *colorbuffer = source->getReadColorbuffer();
-
- if (!colorbuffer)
- {
- return gl::error(GL_OUT_OF_MEMORY);
- }
+ ASSERT(colorbuffer);
RenderTarget *renderTarget = GetAttachmentRenderTarget(colorbuffer);
ASSERT(renderTarget);
- copy(xoffset, yoffset, zoffset, area, renderTarget);
+ return copy(xoffset, yoffset, zoffset, area, renderTarget);
}
}
diff --git a/src/libGLESv2/renderer/Image.h b/src/libGLESv2/renderer/Image.h
index fdbe696..9092425 100644
--- a/src/libGLESv2/renderer/Image.h
+++ b/src/libGLESv2/renderer/Image.h
@@ -54,10 +54,10 @@
virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input) = 0;
- void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) = 0;
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
- const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0;
+ gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source) = 0;
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0;
protected:
GLsizei mWidth;
diff --git a/src/libGLESv2/renderer/TextureImpl.h b/src/libGLESv2/renderer/TextureImpl.h
index 7f11344..7684ea8 100644
--- a/src/libGLESv2/renderer/TextureImpl.h
+++ b/src/libGLESv2/renderer/TextureImpl.h
@@ -56,8 +56,8 @@
virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) = 0;
virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels) = 0;
virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) = 0;
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source) = 0;
virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) = 0;
virtual void generateMipmaps() = 0;
diff --git a/src/libGLESv2/renderer/d3d/ImageD3D.h b/src/libGLESv2/renderer/d3d/ImageD3D.h
index 7885db6..e77faef 100644
--- a/src/libGLESv2/renderer/d3d/ImageD3D.h
+++ b/src/libGLESv2/renderer/d3d/ImageD3D.h
@@ -35,10 +35,10 @@
virtual bool isDirty() const = 0;
- virtual void setManagedSurface2D(TextureStorage *storage, int level) {};
- virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level) {};
- virtual void setManagedSurface3D(TextureStorage *storage, int level) {};
- virtual void setManagedSurface2DArray(TextureStorage *storage, int layer, int level) {};
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); };
virtual gl::Error copyToStorage2D(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0;
virtual gl::Error copyToStorageCube(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0;
virtual gl::Error copyToStorage3D(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) = 0;
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.cpp b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
index a4ca35e..d359164 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.cpp
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.cpp
@@ -378,28 +378,43 @@
return false;
}
-bool TextureD3D::ensureRenderTarget()
+gl::Error TextureD3D::ensureRenderTarget()
{
- initializeStorage(true);
+ gl::Error error = initializeStorage(true);
+ if (error.isError())
+ {
+ return error;
+ }
if (!isBaseImageZeroSize())
{
ASSERT(mTexStorage);
if (!mTexStorage->isRenderTarget())
{
- TextureStorage *newRenderTargetStorage = createCompleteStorage(true);
-
- if (mTexStorage->copyToStorage(newRenderTargetStorage).isError())
+ TextureStorage *newRenderTargetStorage = NULL;
+ error = createCompleteStorage(true, &newRenderTargetStorage);
+ if (error.isError())
{
- delete newRenderTargetStorage;
- return gl::error(GL_OUT_OF_MEMORY, false);
+ return error;
}
- setCompleteTexStorage(newRenderTargetStorage);
+ error = mTexStorage->copyToStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+
+ error = setCompleteTexStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
}
}
- return (mTexStorage && mTexStorage->isRenderTarget());
+ return gl::Error(GL_NO_ERROR);
}
TextureD3D_2D::TextureD3D_2D(Renderer *renderer)
@@ -597,7 +612,8 @@
return commitRegion(index, region);
}
-void TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height,
+ gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D);
@@ -608,22 +624,39 @@
if (!mImageArray[level]->isRenderableFormat())
{
- mImageArray[level]->copy(0, 0, 0, sourceRect, source);
+ gl::Error error = mImageArray[level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[level]->markClean();
if (width != 0 && height != 0 && isValidLevel(level))
{
- mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ gl::Error error = mRenderer->copyImage2D(source, sourceRect, format, 0, 0, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D && zoffset == 0);
@@ -635,22 +668,41 @@
if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, level);
+ error = mRenderer->copyImage2D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -720,7 +772,7 @@
unsigned int TextureD3D_2D::getRenderTargetSerial(const gl::ImageIndex &index)
{
ASSERT(!index.hasLayer());
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
RenderTarget *TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index)
@@ -728,12 +780,18 @@
ASSERT(!index.hasLayer());
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
return NULL;
}
- updateStorageLevel(index.mipIndex);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return NULL;
+ }
+
return mTexStorage->getRenderTarget(index);
}
@@ -787,30 +845,49 @@
}
// Constructs a native texture resource from the texture images
-void TextureD3D_2D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -821,26 +898,35 @@
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+ // TODO(geofflang): Determine if the texture creation succeeded
+ *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[level]->setManagedSurface2D(mTexStorage, level);
+ gl::Error error = mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::updateStorage()
+gl::Error TextureD3D_2D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -848,12 +934,18 @@
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2D::updateStorageLevel(int level)
+gl::Error TextureD3D_2D::updateStorageLevel(int level)
{
ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
@@ -862,8 +954,14 @@
{
gl::ImageIndex index = gl::ImageIndex::Make2D(level);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- commitRegion(index, region);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -1042,7 +1140,8 @@
return commitRegion(index, region);
}
-void TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
GLenum sizedInternalFormat = gl::GetSizedInternalFormat(format, GL_UNSIGNED_BYTE);
@@ -1053,24 +1152,41 @@
if (!mImageArray[faceIndex][level]->isRenderableFormat())
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ gl::Error error = mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
+
mImageArray[faceIndex][level]->markClean();
ASSERT(width == height);
if (width > 0 && isValidFaceLevel(faceIndex, level))
{
- mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, format, 0, 0, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_Cube::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
int faceIndex = gl::TextureCubeMap::targetToLayerIndex(target);
@@ -1083,21 +1199,40 @@
if (!mImageArray[faceIndex][level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ gl::Error error =mImageArray[faceIndex][level]->copy(0, 0, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidFaceLevel(faceIndex, level))
{
- updateStorageFaceLevel(faceIndex, level);
+ error = updateStorageFaceLevel(faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, mTexStorage, target, level);
+ error = mRenderer->copyImageCube(source, sourceRect, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, mTexStorage, target, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_Cube::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -1183,7 +1318,7 @@
unsigned int TextureD3D_Cube::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
RenderTarget *TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index)
@@ -1191,39 +1326,64 @@
ASSERT(gl::IsCubemapTextureTarget(index.type));
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
return NULL;
}
- updateStorageFaceLevel(index.layerIndex, index.mipIndex);
+ error = updateStorageFaceLevel(index.layerIndex, index.mipIndex);
+ if (error.isError())
+ {
+ return NULL;
+ }
+
return mTexStorage->getRenderTarget(index);
}
-void TextureD3D_Cube::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isFaceLevelComplete(0, 0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mUsage));
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_Cube::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
{
GLsizei size = getBaseLevelWidth();
@@ -1232,29 +1392,37 @@
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
- return mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+ // TODO (geofflang): detect if storage creation succeeded
+ *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
- SafeDelete(mTexStorage);
- mTexStorage = newCompleteTexStorage;
-
- if (mTexStorage && mTexStorage->isManaged())
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
{
for (int faceIndex = 0; faceIndex < 6; faceIndex++)
{
- for (int level = 0; level < mTexStorage->getLevelCount(); level++)
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
{
- mImageArray[faceIndex][level]->setManagedSurfaceCube(mTexStorage, faceIndex, level);
+ gl::Error error = mImageArray[faceIndex][level]->setManagedSurfaceCube(newCompleteTexStorage, faceIndex, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
mDirtyImages = true;
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_Cube::updateStorage()
+gl::Error TextureD3D_Cube::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1264,10 +1432,16 @@
{
if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
{
- updateStorageFaceLevel(face, level);
+ gl::Error error = updateStorageFaceLevel(face, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
@@ -1315,7 +1489,7 @@
return true;
}
-void TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
{
ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
ImageD3D *image = mImageArray[faceIndex][level];
@@ -1325,8 +1499,14 @@
GLenum faceTarget = gl::TextureCubeMap::layerIndexToTarget(faceIndex);
gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
- commitRegion(index, region);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height)
@@ -1592,12 +1772,15 @@
return commitRegion(index, region);
}
-void TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y,
+ GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
}
-void TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_3D::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
+ GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_3D);
@@ -1609,22 +1792,41 @@
if (!mImageArray[level]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source);
+ gl::Error error = mImageArray[level]->copy(xoffset, yoffset, zoffset, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage3D(source, sourceRect,
- gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage3D(source, sourceRect,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -1677,53 +1879,81 @@
unsigned int TextureD3D_3D::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
RenderTarget *TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
return NULL;
}
if (index.hasLayer())
{
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return NULL;
+ }
}
else
{
- updateStorageLevel(index.mipIndex);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return NULL;
+ }
}
return mTexStorage->getRenderTarget(index);
}
-void TextureD3D_3D::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ rx::TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_3D::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -1735,10 +1965,13 @@
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
- return mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO: Verify creation of the storage succeeded
+ *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -1746,9 +1979,11 @@
// We do not support managed 3D storage, as that is D3D9/ES2-only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_3D::updateStorage()
+gl::Error TextureD3D_3D::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -1756,9 +1991,15 @@
{
if (mImageArray[level]->isDirty() && isLevelComplete(level))
{
- updateStorageLevel(level);
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_3D::isValidLevel(int level) const
@@ -1814,7 +2055,7 @@
return true;
}
-void TextureD3D_3D::updateStorageLevel(int level)
+gl::Error TextureD3D_3D::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
ASSERT(isLevelComplete(level));
@@ -1823,8 +2064,14 @@
{
gl::ImageIndex index = gl::ImageIndex::Make3D(level);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
- commitRegion(index, region);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -2060,12 +2307,13 @@
return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
}
-void TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
+gl::Error TextureD3D_2DArray::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source)
{
ASSERT(target == GL_TEXTURE_2D_ARRAY);
@@ -2077,21 +2325,39 @@
if (!mImageArray[level][0]->isRenderableFormat() || (!mTexStorage && !canCreateRenderTarget))
{
- mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source);
+ gl::Error error = mImageArray[level][zoffset]->copy(xoffset, yoffset, 0, sourceRect, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
mDirtyImages = true;
}
else
{
- ensureRenderTarget();
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
+ {
+ return error;
+ }
if (isValidLevel(level))
{
- updateStorageLevel(level);
+ error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
- mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
- xoffset, yoffset, zoffset, mTexStorage, level);
+ error = mRenderer->copyImage2DArray(source, sourceRect, gl::GetInternalFormatInfo(getInternalFormat(0)).format,
+ xoffset, yoffset, zoffset, mTexStorage, level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
@@ -2156,45 +2422,70 @@
unsigned int TextureD3D_2DArray::getRenderTargetSerial(const gl::ImageIndex &index)
{
- return (ensureRenderTarget() ? mTexStorage->getRenderTargetSerial(index) : 0);
+ return (!ensureRenderTarget().isError() ? mTexStorage->getRenderTargetSerial(index) : 0);
}
RenderTarget *TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index)
{
// ensure the underlying texture is created
- if (!ensureRenderTarget())
+ gl::Error error = ensureRenderTarget();
+ if (error.isError())
{
return NULL;
}
- updateStorageLevel(index.mipIndex);
+ error = updateStorageLevel(index.mipIndex);
+ if (error.isError())
+ {
+ return NULL;
+ }
+
return mTexStorage->getRenderTarget(index);
}
-void TextureD3D_2DArray::initializeStorage(bool renderTarget)
+gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
{
// Only initialize the first time this texture is used as a render target or shader resource
if (mTexStorage)
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
// do not attempt to create storage for nonexistant data
if (!isLevelComplete(0))
{
- return;
+ return gl::Error(GL_NO_ERROR);
}
bool createRenderTarget = (renderTarget || mUsage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
- setCompleteTexStorage(createCompleteStorage(createRenderTarget));
+ TextureStorage *storage = NULL;
+ gl::Error error = createCompleteStorage(createRenderTarget, &storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
ASSERT(mTexStorage);
// flush image data to the storage
- updateStorage();
+ error = updateStorage();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
}
-TextureStorage *TextureD3D_2DArray::createCompleteStorage(bool renderTarget) const
+gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
{
GLsizei width = getBaseLevelWidth();
GLsizei height = getBaseLevelHeight();
@@ -2206,10 +2497,13 @@
// use existing storage level count, when previously specified by TexStorage*D
GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
- return mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+ // TODO(geofflang): Verify storage creation succeeds
+ *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
{
SafeDelete(mTexStorage);
mTexStorage = newCompleteTexStorage;
@@ -2217,9 +2511,11 @@
// We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
ASSERT(!mTexStorage->isManaged());
+
+ return gl::Error(GL_NO_ERROR);
}
-void TextureD3D_2DArray::updateStorage()
+gl::Error TextureD3D_2DArray::updateStorage()
{
ASSERT(mTexStorage != NULL);
GLint storageLevels = mTexStorage->getLevelCount();
@@ -2227,9 +2523,15 @@
{
if (isLevelComplete(level))
{
- updateStorageLevel(level);
+ gl::Error error = updateStorageLevel(level);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
bool TextureD3D_2DArray::isValidLevel(int level) const
@@ -2283,7 +2585,7 @@
return true;
}
-void TextureD3D_2DArray::updateStorageLevel(int level)
+gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
{
ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
ASSERT(isLevelComplete(level));
@@ -2295,9 +2597,15 @@
{
gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
- commitRegion(index, region);
+ gl::Error error = commitRegion(index, region);
+ if (error.isError())
+ {
+ return error;
+ }
}
}
+
+ return gl::Error(GL_NO_ERROR);
}
void TextureD3D_2DArray::deleteImages()
diff --git a/src/libGLESv2/renderer/d3d/TextureD3D.h b/src/libGLESv2/renderer/d3d/TextureD3D.h
index 0327edb..bc08be6 100644
--- a/src/libGLESv2/renderer/d3d/TextureD3D.h
+++ b/src/libGLESv2/renderer/d3d/TextureD3D.h
@@ -78,10 +78,10 @@
virtual void initMipmapsImages() = 0;
bool isBaseImageZeroSize() const;
- virtual bool ensureRenderTarget();
+ virtual gl::Error ensureRenderTarget();
- virtual TextureStorage *createCompleteStorage(bool renderTarget) const = 0;
- virtual void setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
virtual gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion) = 0;
Renderer *mRenderer;
@@ -96,9 +96,9 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D);
- virtual void initializeStorage(bool renderTarget) = 0;
+ virtual gl::Error initializeStorage(bool renderTarget) = 0;
- virtual void updateStorage() = 0;
+ virtual gl::Error updateStorage() = 0;
};
class TextureD3D_2D : public TextureD3D
@@ -121,8 +121,8 @@
virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
@@ -137,18 +137,18 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_2D);
- virtual void initializeStorage(bool renderTarget);
- virtual TextureStorage *createCompleteStorage(bool renderTarget) const;
- virtual void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion);
- virtual void updateStorage();
+ virtual gl::Error updateStorage();
virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
+ gl::Error updateStorageLevel(int level);
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height);
@@ -176,8 +176,8 @@
virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
@@ -192,18 +192,18 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_Cube);
- virtual void initializeStorage(bool renderTarget);
- virtual TextureStorage *createCompleteStorage(bool renderTarget) const;
- virtual void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
virtual gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion);
- virtual void updateStorage();
+ virtual gl::Error updateStorage();
virtual void initMipmapsImages();
bool isValidFaceLevel(int faceIndex, int level) const;
bool isFaceLevelComplete(int faceIndex, int level) const;
bool isCubeComplete() const;
- void updateStorageFaceLevel(int faceIndex, int level);
+ gl::Error updateStorageFaceLevel(int faceIndex, int level);
void redefineImage(int faceIndex, GLint level, GLenum internalformat, GLsizei width, GLsizei height);
@@ -230,8 +230,8 @@
virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
@@ -246,17 +246,17 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_3D);
- virtual void initializeStorage(bool renderTarget);
- virtual TextureStorage *createCompleteStorage(bool renderTarget) const;
- virtual void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
virtual gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion);
- virtual void updateStorage();
+ virtual gl::Error updateStorage();
virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
+ gl::Error updateStorageLevel(int level);
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
@@ -282,8 +282,8 @@
virtual gl::Error setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
virtual gl::Error subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const void *pixels);
virtual gl::Error subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels);
- virtual void copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
- virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
virtual void storage(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
virtual void bindTexImage(egl::Surface *surface);
@@ -298,17 +298,17 @@
private:
DISALLOW_COPY_AND_ASSIGN(TextureD3D_2DArray);
- virtual void initializeStorage(bool renderTarget);
- virtual TextureStorage *createCompleteStorage(bool renderTarget) const;
- virtual void setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+ virtual gl::Error initializeStorage(bool renderTarget);
+ gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
virtual gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box ®ion);
- virtual void updateStorage();
+ virtual gl::Error updateStorage();
virtual void initMipmapsImages();
bool isValidLevel(int level) const;
bool isLevelComplete(int level) const;
- void updateStorageLevel(int level);
+ gl::Error updateStorageLevel(int level);
void deleteImages();
void redefineImage(GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp b/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
index 5faaae0..aa2cb5c 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d11/Image11.cpp
@@ -321,7 +321,7 @@
return gl::Error(GL_NO_ERROR);
}
-void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(source);
ASSERT(sourceRenderTarget->getTexture());
@@ -331,16 +331,17 @@
if (!sourceTexture2D)
{
- // Error already generated
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source RenderTarget.");
}
- copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
+ gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
SafeRelease(sourceTexture2D);
+
+ return error;
}
-void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source)
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source)
{
TextureStorage11 *sourceStorage11 = TextureStorage11::makeTextureStorage11(source);
@@ -349,16 +350,17 @@
if (!sourceTexture2D)
{
- // Error already generated
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the ID3D11Texture2D from the source TextureStorage.");
}
- copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
+ gl::Error error = copy(xoffset, yoffset, zoffset, sourceArea, sourceTexture2D, subresourceIndex);
SafeRelease(sourceTexture2D);
+
+ return error;
}
-void Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource)
+gl::Error Image11::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource)
{
D3D11_TEXTURE2D_DESC textureDesc;
source->GetDesc(&textureDesc);
@@ -390,8 +392,7 @@
HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex);
if (FAILED(result))
{
- ERR("Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.", result);
}
deviceContext->ResolveSubresource(srcTex, 0, source, sourceSubResource, textureDesc.Format);
@@ -424,8 +425,7 @@
HRESULT result = map(D3D11_MAP_WRITE, &mappedImage);
if (FAILED(result))
{
- ERR("Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
- return;
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map texture for Image11::copy, HRESULT: 0x%X.", result);
}
// determine the offset coordinate into the destination buffer
@@ -434,12 +434,19 @@
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
- mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
+ gl::Error error = mRenderer->readTextureData(source, sourceSubResource, sourceArea, formatInfo.format, formatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset);
unmap();
+
+ if (error.isError())
+ {
+ return error;
+ }
}
mDirty = true;
+
+ return gl::Error(GL_NO_ERROR);
}
ID3D11Resource *Image11::getStagingTexture()
diff --git a/src/libGLESv2/renderer/d3d/d3d11/Image11.h b/src/libGLESv2/renderer/d3d/d3d11/Image11.h
index 59b00f3..ee437c8 100644
--- a/src/libGLESv2/renderer/d3d/d3d11/Image11.h
+++ b/src/libGLESv2/renderer/d3d/d3d11/Image11.h
@@ -52,9 +52,9 @@
virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
- const gl::ImageIndex &sourceIndex, TextureStorage *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
bool recoverFromAssociatedStorage();
bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
@@ -68,7 +68,7 @@
DISALLOW_COPY_AND_ASSIGN(Image11);
gl::Error copyToStorageImpl(TextureStorage11 *storage11, const gl::ImageIndex &index, const gl::Box ®ion);
- void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource);
+ gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, ID3D11Texture2D *source, UINT sourceSubResource);
ID3D11Resource *getStagingTexture();
unsigned int getStagingSubresource();
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
index fc5dacb..19cc378 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
+++ b/src/libGLESv2/renderer/d3d/d3d9/Image9.cpp
@@ -92,35 +92,47 @@
dest->markDirty();
}
-void Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
{
D3DLOCKED_RECT sourceLock = {0};
D3DLOCKED_RECT destLock = {0};
- source->LockRect(&sourceLock, NULL, 0);
- dest->LockRect(&destLock, NULL, 0);
+ HRESULT result;
- if (sourceLock.pBits && destLock.pBits)
+ result = source->LockRect(&sourceLock, NULL, 0);
+ if (FAILED(result))
{
- D3DSURFACE_DESC desc;
- source->GetDesc(&desc);
-
- const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
-
- unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
- ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
- bytes <= static_cast<unsigned int>(destLock.Pitch));
-
- for(unsigned int i = 0; i < rows; i++)
- {
- memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
- }
-
- source->UnlockRect();
- dest->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
}
- else UNREACHABLE();
+
+ result = dest->LockRect(&destLock, NULL, 0);
+ if (FAILED(result))
+ {
+ source->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
+
+ ASSERT(sourceLock.pBits && destLock.pBits);
+
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
+
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
+
+ for(unsigned int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
}
bool Image9::redefine(rx::Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease)
@@ -270,19 +282,19 @@
return mSurface;
}
-void Image9::setManagedSurface2D(TextureStorage *storage, int level)
+gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
{
TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage);
- setManagedSurface(storage9->getSurfaceLevel(level, false));
+ return setManagedSurface(storage9->getSurfaceLevel(level, false));
}
-void Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
+gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
{
TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage);
- setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
+ return setManagedSurface(storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false));
}
-void Image9::setManagedSurface(IDirect3DSurface9 *surface)
+gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
{
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
@@ -292,13 +304,19 @@
{
if (mSurface)
{
- copyLockableSurfaces(surface, mSurface);
+ gl::Error error = copyLockableSurfaces(surface, mSurface);
SafeRelease(mSurface);
+ if (error.isError())
+ {
+ return error;
+ }
}
mSurface = surface;
mD3DPool = desc.Pool;
}
+
+ return gl::Error(GL_NO_ERROR);
}
gl::Error Image9::copyToStorage2D(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion)
@@ -466,7 +484,7 @@
}
// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
-void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
+gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source)
{
ASSERT(source);
@@ -483,8 +501,7 @@
if (!surface)
{
- ERR("Failed to retrieve the render target.");
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to retrieve the internal render target.");
}
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -497,19 +514,17 @@
if (FAILED(result))
{
- ERR("Could not create matching destination surface.");
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
}
result = device->GetRenderTargetData(surface, renderTargetData);
if (FAILED(result))
{
- ERR("GetRenderTargetData unexpectedly failed.");
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
}
int width = sourceArea.width;
@@ -523,10 +538,9 @@
if (FAILED(result))
{
- ERR("Failed to lock the source surface (rectangle might be invalid).");
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
}
D3DLOCKED_RECT destLock = {0};
@@ -534,178 +548,167 @@
if (FAILED(result))
{
- ERR("Failed to lock the destination surface (rectangle might be invalid).");
renderTargetData->UnlockRect();
SafeRelease(renderTargetData);
SafeRelease(surface);
- return gl::error(GL_OUT_OF_MEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface (rectangle might be invalid), result: 0x%X.", result);
}
- if (destLock.pBits && sourceLock.pBits)
- {
- unsigned char *source = (unsigned char*)sourceLock.pBits;
- unsigned char *dest = (unsigned char*)destLock.pBits;
+ ASSERT(destLock.pBits && sourceLock.pBits);
- switch (description.Format)
+ unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
+ unsigned char *destPixels = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch (getD3DFormat())
{
case D3DFMT_X8R8G8B8:
case D3DFMT_A8R8G8B8:
- switch(getD3DFormat())
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- case D3DFMT_A8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- memcpy(dest, source, 4 * width);
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- dest[x] = source[x * 4 + 2];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- dest[x * 2 + 0] = source[x * 4 + 2];
- dest[x * 2 + 1] = source[x * 4 + 3];
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
+ memcpy(destPixels, sourcePixels, 4 * width);
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
- case D3DFMT_R5G6B5:
- switch(getD3DFormat())
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- for (int y = 0; y < height; y++)
+ for (int x = 0; x < width; x++)
{
- for (int x = 0; x < width; x++)
- {
- unsigned short rgb = ((unsigned short*)source)[x];
- unsigned char red = (rgb & 0xF800) >> 8;
- unsigned char green = (rgb & 0x07E0) >> 3;
- unsigned char blue = (rgb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 6);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ destPixels[x] = sourcePixels[x * 4 + 2];
}
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0xF8;
- dest[x] = red | (red >> 5);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
- case D3DFMT_A1R5G5B5:
- switch (getD3DFormat())
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
{
- case D3DFMT_X8R8G8B8:
- for (int y = 0; y < height; y++)
+ for (int x = 0; x < width; x++)
{
- for (int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = 0xFF;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
+ destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
+ destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
}
- break;
- case D3DFMT_A8R8G8B8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned short argb = ((unsigned short*)source)[x];
- unsigned char red = (argb & 0x7C00) >> 7;
- unsigned char green = (argb & 0x03E0) >> 2;
- unsigned char blue = (argb & 0x001F) << 3;
- unsigned char alpha = (signed short)argb >> 15;
- dest[x + 0] = blue | (blue >> 5);
- dest[x + 1] = green | (green >> 5);
- dest[x + 2] = red | (red >> 5);
- dest[x + 3] = alpha;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x] = (red << 1) | (red >> 4);
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- case D3DFMT_A8L8:
- for (int y = 0; y < height; y++)
- {
- for (int x = 0; x < width; x++)
- {
- unsigned char red = source[x * 2 + 1] & 0x7C;
- dest[x * 2 + 0] = (red << 1) | (red >> 4);
- dest[x * 2 + 1] = (signed char)source[x * 2 + 1] >> 7;
- }
-
- source += sourceLock.Pitch;
- dest += destLock.Pitch;
- }
- break;
- default:
- UNREACHABLE();
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
}
break;
default:
UNREACHABLE();
}
+ break;
+ case D3DFMT_R5G6B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (rgb & 0xF800) >> 8;
+ unsigned char green = (rgb & 0x07E0) >> 3;
+ unsigned char blue = (rgb & 0x001F) << 3;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 6);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
+ destPixels[x] = red | (red >> 5);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = (argb & 0x7C00) >> 7;
+ unsigned char green = (argb & 0x03E0) >> 2;
+ unsigned char blue = (argb & 0x001F) << 3;
+ unsigned char alpha = (signed short)argb >> 15;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = alpha;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x] = (red << 1) | (red >> 4);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
+ destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
}
unlock();
@@ -715,12 +718,14 @@
SafeRelease(surface);
mDirty = true;
+ return gl::Error(GL_NO_ERROR);
}
-void Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage)
+gl::Error Image9::copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage)
{
// Currently unreachable, due to only being used in a D3D11-only workaround
UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
}
}
diff --git a/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index e8b40b5..f4ee1c4 100644
--- a/src/libGLESv2/renderer/d3d/d3d9/Image9.h
+++ b/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -33,7 +33,7 @@
static void generateMipmap(Image9 *dest, Image9 *source);
static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
- static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+ static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
@@ -42,8 +42,8 @@
virtual bool isDirty() const;
IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface2D(TextureStorage *storage, int level);
- virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
virtual gl::Error copyToStorage2D(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion);
virtual gl::Error copyToStorageCube(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion);
virtual gl::Error copyToStorage3D(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion);
@@ -54,15 +54,15 @@
virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
- const gl::ImageIndex &sourceIndex, TextureStorage *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image9);
void createSurface();
- void setManagedSurface(IDirect3DSurface9 *surface);
+ gl::Error setManagedSurface(IDirect3DSurface9 *surface);
gl::Error copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);