Control the creation of DX9 or DX11 renderers through eglGetDisplay.
TRAC #23029
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2328 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer.cpp b/src/libGLESv2/renderer/Renderer.cpp
index b1309c0..6118fa8 100644
--- a/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/libGLESv2/renderer/Renderer.cpp
@@ -7,6 +7,7 @@
// Renderer.cpp: Implements EGL dependencies for creating and destroying Renderer instances.
+#include <EGL/eglext.h>
#include "libGLESv2/main.h"
#include "libGLESv2/Program.h"
#include "libGLESv2/renderer/Renderer.h"
@@ -15,7 +16,7 @@
#include "libGLESv2/utilities.h"
#if !defined(ANGLE_ENABLE_D3D11)
-// Enables use of the Direct3D 11 API, when available
+// Enables use of the Direct3D 11 API for a default display, when available
#define ANGLE_ENABLE_D3D11 0
#endif
@@ -171,12 +172,14 @@
extern "C"
{
-rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, bool softwareDevice)
+rx::Renderer *glCreateRenderer(egl::Display *display, HDC hDc, EGLNativeDisplayType displayId)
{
rx::Renderer *renderer = NULL;
EGLint status = EGL_BAD_ALLOC;
- if (ANGLE_ENABLE_D3D11)
+ if (ANGLE_ENABLE_D3D11 ||
+ displayId == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
{
renderer = new rx::Renderer11(display, hDc);
@@ -189,11 +192,16 @@
{
return renderer;
}
+ else if (displayId == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ return NULL;
+ }
// Failed to create a D3D11 renderer, try creating a D3D9 renderer
delete renderer;
}
+ bool softwareDevice = (displayId == EGL_SOFTWARE_DISPLAY_ANGLE);
renderer = new rx::Renderer9(display, hDc, softwareDevice);
if (renderer)