Vulkan: Implement glTexStorageMem2DEXT
This implements support for creating textures that alias vulkan images
allocated inside external memory.
Bug: angleproject:3289
Change-Id: Iad071f353a217793102ae737647c7cd572f7b0ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552029
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Michael Spang <spang@chromium.org>
diff --git a/src/libANGLE/validationES2.cpp b/src/libANGLE/validationES2.cpp
index 5604249..254db5b 100644
--- a/src/libANGLE/validationES2.cpp
+++ b/src/libANGLE/validationES2.cpp
@@ -3157,8 +3157,15 @@
return false;
}
- UNIMPLEMENTED();
- return false;
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexStorageParameters(context, target, levels, internalFormat, width,
+ height);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexStorage2DParameters(context, target, levels, internalFormat, width, height,
+ 1);
}
bool ValidateTexStorageMem3DEXT(Context *context,