commit | f05cdee4ce4adc73e79adb1d01ba76e742b3f892 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Wed Aug 27 15:24:07 2014 -0700 |
committer | Brandon Jones <bajones@chromium.org> | Wed Aug 27 22:40:53 2014 +0000 |
tree | 140bc21e6297a1e144918af43a282ba65defe182 | |
parent | e54be46a42fbbad374839a85a62d5d5ce05c1a5a [diff] [blame] |
Refactoring Shader objects (Take 2) This change refactors shaders to no longer be dependent on D3D-only concepts. BUG=angle:731 Change-Id: I1006112f1d31b7e41bd14bd3225ea157b7d6c6c9 Reviewed-on: https://chromium-review.googlesource.com/214467 Tested-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libGLESv2/Context.cpp b/src/libGLESv2/Context.cpp index 671bb1c..5cdc261 100644 --- a/src/libGLESv2/Context.cpp +++ b/src/libGLESv2/Context.cpp
@@ -2383,6 +2383,11 @@ } } +void Context::releaseShaderCompiler() +{ + mRenderer->releaseShaderCompiler(); +} + void Context::initCaps(GLuint clientVersion) { mCaps = mRenderer->getRendererCaps();