| // |
| // Copyright 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // ShaderImpl.h: Defines the abstract rx::ShaderImpl class. |
| |
| #ifndef LIBGLESV2_RENDERER_SHADERIMPL_H_ |
| #define LIBGLESV2_RENDERER_SHADERIMPL_H_ |
| |
| #include "common/angleutils.h" |
| |
| namespace rx |
| { |
| |
| class ShaderImpl |
| { |
| public: |
| virtual ~ShaderImpl() { } |
| |
| virtual bool compile(const std::string &source) = 0; |
| virtual const std::string &getInfoLog() const = 0; |
| virtual const std::string &getTranslatedSource() const = 0; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_RENDERER_SHADERIMPL_H_ |