Revert "Suppress some failing end2end_tests on Intel."
This reverts commit 7208f6994cf7d810c2226965362aad43d2a66f53.
Still some failures on Intel, requires a slightly different solution.
BUG=589851
Change-Id: I6ac6599249e9e0f6319c917e04734cd48ca9274d
Reviewed-on: https://chromium-review.googlesource.com/329734
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/test_utils/ANGLETest.cpp b/src/tests/test_utils/ANGLETest.cpp
index ee14e6c..b1fb777 100644
--- a/src/tests/test_utils/ANGLETest.cpp
+++ b/src/tests/test_utils/ANGLETest.cpp
@@ -433,62 +433,58 @@
mOSWindow->setVisible(isVisible);
}
-bool IsIntel()
+bool ANGLETest::isIntel() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Intel") != std::string::npos);
}
-bool IsAMD()
+bool ANGLETest::isAMD() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("AMD") != std::string::npos) ||
(rendererString.find("ATI") != std::string::npos);
}
-bool IsNVIDIA()
+bool ANGLETest::isNVidia() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("NVIDIA") != std::string::npos);
}
-bool IsD3D11()
+bool ANGLETest::isD3D11() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos);
}
-bool IsD3D11_FL93()
+bool ANGLETest::isD3D11_FL93() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos);
}
-bool IsD3D9()
+bool ANGLETest::isD3D9() const
{
std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
return (rendererString.find("Direct3D9") != std::string::npos);
}
-bool IsD3DSM3()
+bool ANGLETest::isD3DSM3() const
{
- return IsD3D9() || IsD3D11_FL93();
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return isD3D9() || isD3D11_FL93();
}
-bool IsOSX()
+bool ANGLETest::isOSX() const
{
-#if defined(__APPLE__)
+#ifdef __APPLE__
return true;
#else
return false;
#endif
}
-bool ANGLETest::isOpenGL() const
-{
- return getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE;
-}
-
EGLint ANGLETest::getPlatformRenderer() const
{
assert(mEGLWindow);