| #include "ANGLETest.h" |
| |
| class ReadPixelsTest : public ANGLETest |
| { |
| protected: |
| ReadPixelsTest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| } |
| }; |
| |
| TEST_F(ReadPixelsTest, out_of_bounds) |
| { |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_GL_NO_ERROR(); |
| |
| GLsizei pixelsWidth = 32; |
| GLsizei pixelsHeight = 32; |
| std::vector<GLubyte> pixels(pixelsWidth * pixelsHeight * 4); |
| |
| glReadPixels(-pixelsWidth / 2, -pixelsHeight / 2, pixelsWidth, pixelsHeight, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); |
| EXPECT_GL_NO_ERROR(); |
| |
| for (int y = pixelsHeight / 2; y < pixelsHeight; y++) |
| { |
| for (int x = pixelsWidth / 2; x < pixelsWidth; x++) |
| { |
| const GLubyte* pixel = pixels.data() + ((y * pixelsWidth + x) * 4); |
| |
| // Expect that all pixels which fell within the framebuffer are red |
| EXPECT_EQ(pixel[0], 255); |
| EXPECT_EQ(pixel[1], 0); |
| EXPECT_EQ(pixel[2], 0); |
| EXPECT_EQ(pixel[3], 255); |
| } |
| } |
| } |