Supress failures in BlitFramebufferTest.MultisampleDepth on Mac OpenGL

BUG=837717

Change-Id: I1ac659b18bd9aef2f24f798d23f49d1efbb81938
Reviewed-on: https://chromium-review.googlesource.com/1033478
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/BlitFramebufferANGLETest.cpp b/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
index 1977b69..42b9239 100644
--- a/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
+++ b/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
@@ -1036,6 +1036,9 @@
 // Tests resolving a multisample depth buffer.
 TEST_P(BlitFramebufferTest, MultisampleDepth)
 {
+    // TODO(oetuaho@nvidia.com): http://crbug.com/837717
+    ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX());
+
     GLRenderbuffer renderbuf;
     glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
     glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256);