commit | f1bcd017c95c87452216d9e83bd45284217f2e68 | [log] [tgz] |
---|---|---|
author | Geoff Lang <geofflang@chromium.org> | Fri Apr 27 14:21:55 2018 -0400 |
committer | Commit Bot <commit-bot@chromium.org> | Fri Apr 27 18:43:56 2018 +0000 |
tree | 30bdf7ccadea61d557b1c9795db859b7eac58c34 | |
parent | de279590a00792b22c1a59163036cb6064d32888 [diff] [blame] |
Supress failures in BlitFramebufferTest.MultisampleDepth on Mac OpenGL BUG=837717 Change-Id: I1ac659b18bd9aef2f24f798d23f49d1efbb81938 Reviewed-on: https://chromium-review.googlesource.com/1033478 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/BlitFramebufferANGLETest.cpp b/src/tests/gl_tests/BlitFramebufferANGLETest.cpp index 1977b69..42b9239 100644 --- a/src/tests/gl_tests/BlitFramebufferANGLETest.cpp +++ b/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
@@ -1036,6 +1036,9 @@ // Tests resolving a multisample depth buffer. TEST_P(BlitFramebufferTest, MultisampleDepth) { + // TODO(oetuaho@nvidia.com): http://crbug.com/837717 + ANGLE_SKIP_TEST_IF(IsOpenGL() && IsOSX()); + GLRenderbuffer renderbuf; glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get()); glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256);