Vulkan: Fix the issue with unused attributes / varyings

When an attribute, a uniform or a varying isn't used, we now remove
their layout and in/out qualifiers so that the shader can still refer
to these var names.

Bug: angleproject:2456
Change-Id: I5f1241d91bd46f663750adfab2562ef87ce69ae5
Reviewed-on: https://chromium-review.googlesource.com/1014009
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/OutputGLSLBase.cpp b/src/compiler/translator/OutputGLSLBase.cpp
index a7534b0..fd1958c 100644
--- a/src/compiler/translator/OutputGLSLBase.cpp
+++ b/src/compiler/translator/OutputGLSLBase.cpp
@@ -214,7 +214,16 @@
     out << ") ";
 }
 
-const char *TOutputGLSLBase::mapQualifierToString(TQualifier qualifier, const TSymbol *symbol)
+void TOutputGLSLBase::writeQualifier(TQualifier qualifier, const TSymbol *symbol)
+{
+    const char *result = mapQualifierToString(qualifier);
+    if (result && result[0] != '\0')
+    {
+        objSink() << result << " ";
+    }
+}
+
+const char *TOutputGLSLBase::mapQualifierToString(TQualifier qualifier)
 {
     if (sh::IsGLSL410OrOlder(mOutput) && mShaderVersion >= 300 &&
         (mCompileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0)
@@ -265,11 +274,7 @@
     }
     if (qualifier != EvqTemporary && qualifier != EvqGlobal)
     {
-        const char *qualifierString = mapQualifierToString(qualifier, symbol);
-        if (qualifierString && qualifierString[0] != '\0')
-        {
-            out << qualifierString << " ";
-        }
+        writeQualifier(qualifier, symbol);
     }
 
     const TMemoryQualifier &memoryQualifier = type.getMemoryQualifier();
diff --git a/src/compiler/translator/OutputGLSLBase.h b/src/compiler/translator/OutputGLSLBase.h
index c000b95..272d276 100644
--- a/src/compiler/translator/OutputGLSLBase.h
+++ b/src/compiler/translator/OutputGLSLBase.h
@@ -77,6 +77,7 @@
     virtual ImmutableString translateTextureFunction(const ImmutableString &name) { return name; }
 
     void declareStruct(const TStructure *structure);
+    virtual void writeQualifier(TQualifier qualifier, const TSymbol *symbol);
 
   private:
     bool structDeclared(const TStructure *structure) const;
@@ -86,7 +87,7 @@
 
     void writeBuiltInFunctionTriplet(Visit visit, TOperator op, bool useEmulatedFunction);
 
-    const char *mapQualifierToString(TQualifier qualifier, const TSymbol *symbol);
+    const char *mapQualifierToString(TQualifier qualifier);
 
     TInfoSinkBase &mObjSink;
     bool mDeclaringVariable;
diff --git a/src/compiler/translator/OutputVulkanGLSL.cpp b/src/compiler/translator/OutputVulkanGLSL.cpp
index bd7c4e3..c4b44b1 100644
--- a/src/compiler/translator/OutputVulkanGLSL.cpp
+++ b/src/compiler/translator/OutputVulkanGLSL.cpp
@@ -11,6 +11,7 @@
 
 #include "compiler/translator/OutputVulkanGLSL.h"
 
+#include "compiler/translator/Symbol.h"
 #include "compiler/translator/util.h"
 
 namespace sh
@@ -54,7 +55,6 @@
 
     TInfoSinkBase &out                      = objSink();
     const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
-    out << "layout(";
 
     // This isn't super clean, but it gets the job done.
     // See corresponding code in GlslangWrapper.cpp.
@@ -67,6 +67,10 @@
     {
         out << "@@ LAYOUT-" << symbol->getName() << " @@";
     }
+    else
+    {
+        out << "layout(";
+    }
 
     if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
     {
@@ -74,7 +78,30 @@
         out << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
     }
 
-    out << ") ";
+    if (!needsCustomLayout)
+    {
+        out << ") ";
+    }
+}
+
+void TOutputVulkanGLSL::writeQualifier(TQualifier qualifier, const TSymbol *symbol)
+{
+    if (qualifier != EvqUniform && qualifier != EvqVaryingIn && qualifier != EvqVaryingOut &&
+        qualifier != EvqAttribute)
+    {
+        TOutputGLSLBase::writeQualifier(qualifier, symbol);
+        return;
+    }
+
+    if (symbol == nullptr)
+    {
+        return;
+    }
+
+    TInfoSinkBase &out = objSink();
+    out << "@@ QUALIFIER-";
+    out << symbol->name().data();
+    out << " @@ ";
 }
 
 void TOutputVulkanGLSL::writeStructType(const TStructure *structure)
diff --git a/src/compiler/translator/OutputVulkanGLSL.h b/src/compiler/translator/OutputVulkanGLSL.h
index 80561e5..d98517b 100644
--- a/src/compiler/translator/OutputVulkanGLSL.h
+++ b/src/compiler/translator/OutputVulkanGLSL.h
@@ -31,6 +31,7 @@
 
   protected:
     void writeLayoutQualifier(TIntermTyped *variable) override;
+    void writeQualifier(TQualifier qualifier, const TSymbol *symbol) override;
 };
 
 }  // namespace sh