Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.

Issue #451

Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/renderer/IndexRangeCache.cpp b/src/libGLESv2/renderer/IndexRangeCache.cpp
new file mode 100644
index 0000000..b504aa1
--- /dev/null
+++ b/src/libGLESv2/renderer/IndexRangeCache.cpp
@@ -0,0 +1,97 @@
+#include "precompiled.h"
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexRangeCache.cpp: Defines the rx::IndexRangeCache class which stores information about
+// ranges of indices.
+
+#include "libGLESv2/renderer/IndexRangeCache.h"
+#include "libGLESv2/formatutils.h"
+#include "common/debug.h"
+#include <tuple>
+
+namespace rx
+{
+
+void IndexRangeCache::addRange(GLenum type, intptr_t offset, GLsizei count, unsigned int minIdx, unsigned int maxIdx, 
+                               unsigned int streamOffset)
+{
+    mIndexRangeCache[IndexRange(type, offset, count)] = IndexBounds(minIdx, maxIdx, streamOffset);
+}
+
+void IndexRangeCache::invalidateRange(unsigned int offset, unsigned int size)
+{
+    unsigned int invalidateStart = offset;
+    unsigned int invalidateEnd = offset + size;
+
+    IndexRangeMap::iterator i = mIndexRangeCache.begin();
+    while (i != mIndexRangeCache.end())
+    {
+        unsigned int rangeStart = i->second.streamOffset;
+        unsigned int rangeEnd = i->second.streamOffset + (gl::GetTypeBytes(i->first.type) * i->first.count);
+
+        if (invalidateEnd < rangeStart || invalidateStart > rangeEnd)
+        {
+            ++i;
+        }
+        else
+        {
+            i = mIndexRangeCache.erase(i);
+        }
+    }
+}
+
+bool IndexRangeCache::findRange(GLenum type, intptr_t offset, GLsizei count, unsigned int *outMinIndex,
+                                unsigned int *outMaxIndex, unsigned int *outStreamOffset) const
+{
+    IndexRangeMap::const_iterator i = mIndexRangeCache.find(IndexRange(type, offset, count));
+    if (i != mIndexRangeCache.end())
+    {
+        if (outMinIndex)     *outMinIndex = i->second.minIndex;
+        if (outMaxIndex)     *outMaxIndex = i->second.maxIndex;
+        if (outStreamOffset) *outStreamOffset = i->second.streamOffset;
+        return true;
+    }
+    else
+    {
+        if (outMinIndex)     *outMinIndex = 0;
+        if (outMaxIndex)     *outMaxIndex = 0;
+        if (outStreamOffset) *outStreamOffset = 0;
+        return false;
+    }
+}
+
+void IndexRangeCache::clear()
+{
+    mIndexRangeCache.clear();
+}
+
+IndexRangeCache::IndexRange::IndexRange()
+    : type(GL_NONE), offset(0), count(0)
+{
+}
+
+IndexRangeCache::IndexRange::IndexRange(GLenum typ, intptr_t off, GLsizei c)
+    : type(typ), offset(off), count(c)
+{
+}
+
+bool IndexRangeCache::IndexRange::operator<(const IndexRange& rhs) const
+{
+    return std::make_tuple(type, offset, count) < std::make_tuple(rhs.type, rhs.offset, rhs.count);
+}
+
+IndexRangeCache::IndexBounds::IndexBounds()
+    : minIndex(0), maxIndex(0), streamOffset(0)
+{
+}
+
+IndexRangeCache::IndexBounds::IndexBounds(unsigned int minIdx, unsigned int maxIdx, unsigned int offset)
+    : minIndex(minIdx), maxIndex(maxIdx), streamOffset(offset)
+{
+}
+
+}