Use the sh namespace for shader variables.
Since these types originate from the translator, use an appropriate
namespace. Also rename some of the gl helper functions to be more
specific to their functionality.
BUG=angle:466
Change-Id: Idc29987b2053b3c40748dd46b581f3dbd8a6fd61
Reviewed-on: https://chromium-review.googlesource.com/204680
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
diff --git a/src/compiler/translator/util.h b/src/compiler/translator/util.h
index 92b8ed8..74dfb9b 100644
--- a/src/compiler/translator/util.h
+++ b/src/compiler/translator/util.h
@@ -30,7 +30,7 @@
bool IsVaryingIn(TQualifier qualifier);
bool IsVaryingOut(TQualifier qualifier);
bool IsVarying(TQualifier qualifier);
-gl::InterpolationType GetInterpolationType(TQualifier qualifier);
+InterpolationType GetInterpolationType(TQualifier qualifier);
TString ArrayString(const TType &type);
}