Add table entries for almost all the remaining GL texture formats.
BUG=angleproject:884
BUG=angleproject:967
Change-Id: I113757dd9e1fae8fe0241a7286be979a90891b53
Reviewed-on: https://chromium-review.googlesource.com/270275
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/273135
diff --git a/src/tests/gl_tests/LineLoopTest.cpp b/src/tests/gl_tests/LineLoopTest.cpp
index 85be69d..305155b 100644
--- a/src/tests/gl_tests/LineLoopTest.cpp
+++ b/src/tests/gl_tests/LineLoopTest.cpp
@@ -28,20 +28,16 @@
const std::string vsSource = SHADER_SOURCE
(
attribute highp vec4 position;
- attribute highp vec4 in_color;
-
- varying highp vec4 color;
void main(void)
{
gl_Position = position;
- color = in_color;
}
);
const std::string fsSource = SHADER_SOURCE
(
- varying highp vec4 color;
+ uniform highp vec4 color;
void main(void)
{
gl_FragColor = color;
@@ -55,7 +51,7 @@
}
mPositionLocation = glGetAttribLocation(mProgram, "position");
- mColorLocation = glGetAttribLocation(mProgram, "in_color");
+ mColorLocation = glGetUniformLocation(mProgram, "in_color");
glBlendFunc(GL_ONE, GL_ONE);
glEnable(GL_BLEND);
@@ -205,4 +201,4 @@
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
-ANGLE_INSTANTIATE_TEST(LineLoopTest, ES2_D3D9(), ES2_D3D11());
+ANGLE_INSTANTIATE_TEST(LineLoopTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());