Add table entries for almost all the remaining GL texture formats.
BUG=angleproject:884
BUG=angleproject:967
Change-Id: I113757dd9e1fae8fe0241a7286be979a90891b53
Reviewed-on: https://chromium-review.googlesource.com/270275
Reviewed-by: Brandon Jones <bajones@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
Reviewed-on: https://chromium-review.googlesource.com/273135
diff --git a/src/tests/gl_tests/SwizzleTest.cpp b/src/tests/gl_tests/SwizzleTest.cpp
index 06e2a05..92cafd9 100644
--- a/src/tests/gl_tests/SwizzleTest.cpp
+++ b/src/tests/gl_tests/SwizzleTest.cpp
@@ -274,6 +274,7 @@
{
if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
{
+ std::cout << "Test skipped due to missing GL_EXT_texture_compression_dxt1." << std::endl;
return;
}
@@ -282,6 +283,6 @@
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
-ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11());
+ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11(), ES3_OPENGL());
} // namespace