Created a basic position and texcoord vertex and helper method in renderer11 utils.

TRAC #22358

Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1748 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/renderer11_utils.cpp b/src/libGLESv2/renderer/renderer11_utils.cpp
index b824bfc..096e0e4 100644
--- a/src/libGLESv2/renderer/renderer11_utils.cpp
+++ b/src/libGLESv2/renderer/renderer11_utils.cpp
@@ -376,6 +376,14 @@
 namespace d3d11
 {
 
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
+{
+    vertex->x = x;
+    vertex->y = y;
+    vertex->u = u;
+    vertex->v = v;
+}
+
 size_t ComputePixelSizeBits(DXGI_FORMAT format)
 {
     switch (format)