Implements support for boolean uniforms
TRAC #11734
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch

Author:    Shannon Woods

git-svn-id: https://angleproject.googlecode.com/svn/trunk@121 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/Program.h b/src/libGLESv2/Program.h
index bf60515..a54360a 100644
--- a/src/libGLESv2/Program.h
+++ b/src/libGLESv2/Program.h
@@ -106,6 +106,10 @@
     bool defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name = "");
     bool defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
     Uniform *createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &name);
+    bool applyUniform1bv(GLint location, GLsizei count, const GLboolean *v);
+    bool applyUniform2bv(GLint location, GLsizei count, const GLboolean *v);
+    bool applyUniform3bv(GLint location, GLsizei count, const GLboolean *v);
+    bool applyUniform4bv(GLint location, GLsizei count, const GLboolean *v);
     bool applyUniform1fv(GLint location, GLsizei count, const GLfloat *v);
     bool applyUniform2fv(GLint location, GLsizei count, const GLfloat *v);
     bool applyUniform3fv(GLint location, GLsizei count, const GLfloat *v);