Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.

TRAC #22411

Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1854 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 17c1be7..2e7d3ec 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -634,7 +634,7 @@
 
     freeEventQuery(query);
 
-    if (isDeviceLostError(result))
+    if (d3d9::isDeviceLostError(result))
     {
         mDisplay->notifyDeviceLost();
     }
@@ -2705,7 +2705,7 @@
 
         // It turns out that D3D will sometimes produce more error
         // codes than those documented.
-        if (checkDeviceLost(result))
+        if (d3d9::checkDeviceLost(result))
             return error(GL_OUT_OF_MEMORY);
         else
         {