Enclose isDeviceLostError and checkDeviceLost in their corresponding d3d9/d3d11 namespaces.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1854 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/Renderer9.cpp b/src/libGLESv2/renderer/Renderer9.cpp
index 17c1be7..2e7d3ec 100644
--- a/src/libGLESv2/renderer/Renderer9.cpp
+++ b/src/libGLESv2/renderer/Renderer9.cpp
@@ -634,7 +634,7 @@
freeEventQuery(query);
- if (isDeviceLostError(result))
+ if (d3d9::isDeviceLostError(result))
{
mDisplay->notifyDeviceLost();
}
@@ -2705,7 +2705,7 @@
// It turns out that D3D will sometimes produce more error
// codes than those documented.
- if (checkDeviceLost(result))
+ if (d3d9::checkDeviceLost(result))
return error(GL_OUT_OF_MEMORY);
else
{