D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays.

The creation of these SRVs would fail and spew D3D11 runtime errors.

BUG=angleproject:2171

Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d
Reviewed-on: https://chromium-review.googlesource.com/735745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/CubeMapTextureTest.cpp b/src/tests/gl_tests/CubeMapTextureTest.cpp
index 95078de..f6ceae0 100644
--- a/src/tests/gl_tests/CubeMapTextureTest.cpp
+++ b/src/tests/gl_tests/CubeMapTextureTest.cpp
@@ -131,6 +131,7 @@
 // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
 ANGLE_INSTANTIATE_TEST(CubeMapTextureTest,
                        ES2_D3D11(),
+                       ES2_D3D11_FL10_0(),
                        ES2_D3D11_FL9_3(),
                        ES2_OPENGL(),
                        ES3_OPENGL(),