D3D11 FL 10: Create cubemap SRVs as cube maps instead of 2D arrays.

The creation of these SRVs would fail and spew D3D11 runtime errors.

BUG=angleproject:2171

Change-Id: I80b6390822f74128b3443db7b6d48c4d318ec34d
Reviewed-on: https://chromium-review.googlesource.com/735745
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index e46b630..f4e004a 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -3976,6 +3976,7 @@
 ANGLE_INSTANTIATE_TEST(TextureCubeTest,
                        ES2_D3D9(),
                        ES2_D3D11(),
+                       ES2_D3D11_FL10_0(),
                        ES2_D3D11_FL9_3(),
                        ES2_OPENGL(),
                        ES2_OPENGLES());