Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
index 7746c0a..910cd43 100644
--- a/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
+++ b/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
@@ -856,7 +856,7 @@
{
RenderTargetVk *colorRenderTarget = colorRenderTargets[colorIndex];
ASSERT(colorRenderTarget);
- attachments.push_back(colorRenderTarget->getImageView()->getHandle());
+ attachments.push_back(colorRenderTarget->getDrawImageView()->getHandle());
ASSERT(attachmentsSize.empty() || attachmentsSize == colorRenderTarget->getImageExtents());
attachmentsSize = colorRenderTarget->getImageExtents();
@@ -865,7 +865,7 @@
RenderTargetVk *depthStencilRenderTarget = mRenderTargetCache.getDepthStencil();
if (depthStencilRenderTarget)
{
- attachments.push_back(depthStencilRenderTarget->getImageView()->getHandle());
+ attachments.push_back(depthStencilRenderTarget->getDrawImageView()->getHandle());
ASSERT(attachmentsSize.empty() ||
attachmentsSize == depthStencilRenderTarget->getImageExtents());