Skip end2end tests failing on Intel Ubuntu 19.04 Mesa 19.0.2

Failing:
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES2_OpenGL_clear_ds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cd_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_c
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_cs
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_cds_mask_s
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_d
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds
MaskedScissoredClearTest.Test/ES3_OpenGL_clear_ds_mask_s
BlitFramebufferTest.MultisampleDepthClear/ES3_OpenGL

DrawBuffersTest.FirstHalfNULL/ES2_Vulkan
DrawBuffersTest.Gaps/ES2_Vulkan
WebGLCompatibilityTest.DrawBuffers/ES2_Vulkan

Crashing:
Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions/ES3_OpenGL

Bug: angleproject:2782, angleproject:3614, angleproject:3616
Change-Id: Ib9bc72d8fd050ba1db1269d5fb3b38e80636211e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679630
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
diff --git a/src/tests/gl_tests/TextureTest.cpp b/src/tests/gl_tests/TextureTest.cpp
index 6390187..ce8fa10 100644
--- a/src/tests/gl_tests/TextureTest.cpp
+++ b/src/tests/gl_tests/TextureTest.cpp
@@ -2128,6 +2128,9 @@
 // GLES 3.0.4 section 3.8.13 Texture completeness
 TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
 {
+    // Crashes on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/2782
+    ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());
+
     glActiveTexture(GL_TEXTURE0);
     glBindTexture(GL_TEXTURE_2D, mTexture2D);
     std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);