Check that IDirect3DVertexBuffer9 and IDirect3DIndexBuffer9::Lock succeed.

I've been seeing crashes like this on Windows XP:

0x013319aa 	[libglesv2.dll 	- memcpy.asm:188] 	memcpy
0x0130989a 	[libglesv2.dll 	- vertexdatamanager.cpp:164] 	gl::VertexDataManager::preRenderValidate(int,int,gl::TranslatedAttribute *)
0x01304f66 	[libglesv2.dll 	- context.cpp:1996] 	gl::Context::applyVertexBuffer(unsigned int,int,int,bool *,gl::TranslatedIndexData *)
0x013061a7 	[libglesv2.dll 	- context.cpp:2648] 	gl::Context::drawArrays(unsigned int,int,int)
0x012f7721 	[libglesv2.dll 	- libglesv2.cpp:1741] 	glDrawArrays
0x01c54f1e 	[chrome.dll 	- gles2_cmd_decoder.cc:3179] 	gpu::gles2::GLES2DecoderImpl::DoDrawArrays(unsigned int,int,int)
0x01c59122 	[chrome.dll 	- gles2_cmd_decoder_autogen.h:640] 	gpu::gles2::GLES2DecoderImpl::HandleDrawArrays(unsigned int,gpu::gles2::DrawArrays const &)

Review URL: http://codereview.appspot.com/3043042

git-svn-id: https://angleproject.googlecode.com/svn/trunk@480 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/geometry/VertexDataManager.cpp b/src/libGLESv2/geometry/VertexDataManager.cpp
index db6df30..ea05dd9 100644
--- a/src/libGLESv2/geometry/VertexDataManager.cpp
+++ b/src/libGLESv2/geometry/VertexDataManager.cpp
@@ -65,6 +65,7 @@
 GLenum VertexDataManager::preRenderValidate(GLint start, GLsizei count,
                                             TranslatedAttribute *translated)
 {
+    GLenum error = GL_NO_ERROR;
     const AttributeState *attribs = mContext->getVertexAttribBlock();
     const std::bitset<MAX_VERTEX_ATTRIBS> activeAttribs = getActiveAttribs();
 
@@ -126,6 +127,11 @@
             size_t elementSize = typeSize(attribs[i].mType) * attribs[i].mSize;
 
             void *output = mStreamBuffer->map(spaceRequired(attribs[i], count), &translated[i].offset);
+            if (output == NULL)
+            {
+                ERR(" failed to map vertex buffer.");
+                return GL_OUT_OF_MEMORY;
+            }
 
             const void *input;
             if (attribs[i].mBoundBuffer.get())
@@ -174,10 +180,10 @@
 
     if (usesCurrentValues)
     {
-        processNonArrayAttributes(attribs, activeAttribs, translated, count);
+        error =  processNonArrayAttributes(attribs, activeAttribs, translated, count);
     }
 
-    return GL_NO_ERROR;
+    return error;
 }
 
 std::size_t VertexDataManager::typeSize(GLenum type) const
@@ -223,7 +229,7 @@
     return roundUp(size, 4 * sizeof(GLfloat));
 }
 
-void VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated, std::size_t count)
+GLenum VertexDataManager::processNonArrayAttributes(const AttributeState *attribs, const std::bitset<MAX_VERTEX_ATTRIBS> &activeAttribs, TranslatedAttribute *translated, std::size_t count)
 {
     if (mDirtyCurrentValues)
     {
@@ -232,6 +238,11 @@
         mCurrentValueBuffer->reserveSpace(totalSize);
 
         float* currentValues = static_cast<float*>(mCurrentValueBuffer->map(totalSize, &mCurrentValueOffset));
+        if (currentValues == NULL)
+        {
+            ERR(" failed to map vertex buffer.");
+            return GL_OUT_OF_MEMORY;
+        }
 
         for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
         {
@@ -260,6 +271,8 @@
             translated[i].offset = mCurrentValueOffset + 4 * sizeof(float) * i;
         }
     }
+
+    return GL_NO_ERROR;
 }
 
 }