Add GL and WGL renderer stubs.
BUG=angle:890
Change-Id: I64f2a72b4a350f95acc2ca7080fea1a308422ca4
Reviewed-on: https://chromium-review.googlesource.com/242573
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/renderer/gl/ProgramGL.cpp b/src/libANGLE/renderer/gl/ProgramGL.cpp
new file mode 100644
index 0000000..7736953
--- /dev/null
+++ b/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -0,0 +1,259 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramGL.cpp: Implements the class methods for ProgramGL.
+
+#include "libANGLE/renderer/gl/ProgramGL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ProgramGL::ProgramGL()
+ : ProgramImpl()
+{}
+
+ProgramGL::~ProgramGL()
+{}
+
+bool ProgramGL::usesPointSize() const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+int ProgramGL::getShaderVersion() const
+{
+ UNIMPLEMENTED();
+ return int();
+}
+
+GLenum ProgramGL::getTransformFeedbackBufferMode() const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+GLenum ProgramGL::getBinaryFormat()
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ UNIMPLEMENTED();
+ return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
+}
+
+gl::Error ProgramGL::save(gl::BinaryOutputStream *stream)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+LinkResult ProgramGL::link(const gl::Data &data, gl::InfoLog &infoLog,
+ gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ const std::vector<std::string> &transformFeedbackVaryings,
+ GLenum transformFeedbackBufferMode,
+ int *registers, std::vector<gl::LinkedVarying> *linkedVaryings,
+ std::map<int, gl::VariableLocation> *outputVariables)
+{
+ UNIMPLEMENTED();
+ return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
+}
+
+void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::getUniformfv(GLint location, GLfloat *params)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::getUniformiv(GLint location, GLint *params)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramGL::getUniformuiv(GLint location, GLuint *params)
+{
+ UNIMPLEMENTED();
+}
+
+GLint ProgramGL::getSamplerMapping(gl::SamplerType type, unsigned int samplerIndex, const gl::Caps &caps) const
+{
+ UNIMPLEMENTED();
+ return GLint();
+}
+
+GLenum ProgramGL::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+GLint ProgramGL::getUsedSamplerRange(gl::SamplerType type) const
+{
+ UNIMPLEMENTED();
+ return GLint();
+}
+
+void ProgramGL::updateSamplerMapping()
+{
+ UNIMPLEMENTED();
+}
+
+bool ProgramGL::validateSamplers(gl::InfoLog *infoLog, const gl::Caps &caps)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+LinkResult ProgramGL::compileProgramExecutables(gl::InfoLog &infoLog, gl::Shader *fragmentShader, gl::Shader *vertexShader,
+ int registers)
+{
+ UNIMPLEMENTED();
+ return LinkResult(false, gl::Error(GL_INVALID_OPERATION));
+}
+
+bool ProgramGL::linkUniforms(gl::InfoLog &infoLog, const gl::Shader &vertexShader, const gl::Shader &fragmentShader,
+ const gl::Caps &caps)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+bool ProgramGL::defineUniformBlock(gl::InfoLog &infoLog, const gl::Shader &shader, const sh::InterfaceBlock &interfaceBlock,
+ const gl::Caps &caps)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+gl::Error ProgramGL::applyUniforms()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ProgramGL::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers, const gl::Caps &caps)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+bool ProgramGL::assignUniformBlockRegister(gl::InfoLog &infoLog, gl::UniformBlock *uniformBlock, GLenum shader,
+ unsigned int registerIndex, const gl::Caps &caps)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+}