Added a utility function for gl to D3D11 rasterizer states.

TRAC #22043

Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch

Author:    Geoff Lang

git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1434 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/libGLESv2/renderer/renderer11_utils.h b/src/libGLESv2/renderer/renderer11_utils.h
index 7d82319..9c2f945 100644
--- a/src/libGLESv2/renderer/renderer11_utils.h
+++ b/src/libGLESv2/renderer/renderer11_utils.h
@@ -12,16 +12,18 @@
 #include <GLES2/gl2ext.h>
 #include <d3d11.h>
 
-#include "libGLESv2/angletypes.h"

-

-namespace gl_d3d11

-{

-

-D3D11_BLEND ConvertBlendFunc(GLenum glBlend);

-D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);

-UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);

-

-}

+#include "libGLESv2/angletypes.h"
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend);
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
+UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+
+}
 
 namespace d3d11_gl
 {