Store symbol names as a ImmutableString

This will enable compile-time initialization of built-in symbols as
well as reducing copying strings.

Most of the code that deals with names is changed to use
ImmutableString where it makes sense to avoid conversions.

The lexer/parser now allocate const char pointers into pool memory
instead of allocating TStrings. These are then converted to
ImmutableString upon entering TParseContext.

BUG=angleproject:2267
TEST=angle_unittests, angle_end2end_tests

Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c
Reviewed-on: https://chromium-review.googlesource.com/881561
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
diff --git a/src/compiler/translator/HashNames.cpp b/src/compiler/translator/HashNames.cpp
index df448d8..6f7a419 100644
--- a/src/compiler/translator/HashNames.cpp
+++ b/src/compiler/translator/HashNames.cpp
@@ -6,6 +6,8 @@
 
 #include "compiler/translator/HashNames.h"
 
+#include "compiler/translator/ImmutableString.h"
+#include "compiler/translator/ImmutableStringBuilder.h"
 #include "compiler/translator/IntermNode.h"
 #include "compiler/translator/Symbol.h"
 
@@ -18,59 +20,72 @@
 // GLSL ES 3.00.6 section 3.9: the maximum length of an identifier is 1024 characters.
 static const unsigned int kESSLMaxIdentifierLength = 1024u;
 
-static const char *kHashedNamePrefix = "webgl_";
+constexpr const ImmutableString kHashedNamePrefix("webgl_");
 
 // Can't prefix with just _ because then we might introduce a double underscore, which is not safe
 // in GLSL (ESSL 3.00.6 section 3.8: All identifiers containing a double underscore are reserved for
 // use by the underlying implementation). u is short for user-defined.
-static const char *kUnhashedNamePrefix              = "_u";
-static const unsigned int kUnhashedNamePrefixLength = 2u;
+constexpr const ImmutableString kUnhashedNamePrefix("_u");
 
-TString HashName(const TString &name, ShHashFunction64 hashFunction)
+ImmutableString HashName(const ImmutableString &name, ShHashFunction64 hashFunction)
 {
     ASSERT(!name.empty());
     ASSERT(hashFunction);
-    khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
-    TStringStream stream;
-    stream << kHashedNamePrefix << std::hex << number;
-    TString hashedName = stream.str();
+    khronos_uint64_t number = (*hashFunction)(name.data(), name.length());
+
+    // Build the hashed name in place.
+    static const unsigned int kHexStrMaxLength = sizeof(number) * 2;
+    static const size_t kHashedNameMaxLength   = kHashedNamePrefix.length() + kHexStrMaxLength;
+
+    ImmutableStringBuilder hashedName(kHashedNameMaxLength);
+    hashedName << kHashedNamePrefix;
+
+    hashedName.appendHex(number);
+
     return hashedName;
 }
 
 }  // anonymous namespace
 
-TString HashName(const TString &name, ShHashFunction64 hashFunction, NameMap *nameMap)
+ImmutableString HashName(const ImmutableString &name,
+                         ShHashFunction64 hashFunction,
+                         NameMap *nameMap)
 {
     if (hashFunction == nullptr)
     {
-        if (name.length() + kUnhashedNamePrefixLength > kESSLMaxIdentifierLength)
+        if (name.length() + kUnhashedNamePrefix.length() > kESSLMaxIdentifierLength)
         {
             // If the identifier length is already close to the limit, we can't prefix it. This is
             // not a problem since there are no builtins or ANGLE's internal variables that would
             // have as long names and could conflict.
             return name;
         }
-        return kUnhashedNamePrefix + name;
+        ImmutableStringBuilder prefixedName(kUnhashedNamePrefix.length() + name.length());
+        prefixedName << kUnhashedNamePrefix << name;
+        return prefixedName;
     }
     if (nameMap)
     {
-        NameMap::const_iterator it = nameMap->find(name.c_str());
+        NameMap::const_iterator it = nameMap->find(name.data());
         if (it != nameMap->end())
-            return it->second.c_str();
+        {
+            // TODO(oetuaho): Would be nice if we didn't need to allocate a string here.
+            return ImmutableString(it->second);
+        }
     }
-    TString hashedName = HashName(name, hashFunction);
+    ImmutableString hashedName = HashName(name, hashFunction);
     if (nameMap)
     {
-        (*nameMap)[name.c_str()] = hashedName.c_str();
+        (*nameMap)[name.data()] = hashedName.data();
     }
     return hashedName;
 }
 
-TString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap)
+ImmutableString HashName(const TSymbol *symbol, ShHashFunction64 hashFunction, NameMap *nameMap)
 {
     if (symbol->symbolType() == SymbolType::Empty)
     {
-        return TString();
+        return ImmutableString("");
     }
     if (symbol->symbolType() == SymbolType::AngleInternal ||
         symbol->symbolType() == SymbolType::BuiltIn)