ES31: Add glGetProgramResourceName API
Add API entry and validation checks(GLES 3.1 section 7.3).
Add the first 2 interfaces(PROGRAM_INPUT and PROGRAM_OUTPUT) implementation.
BUG=angleproject:1920
Change-Id: Ide7d5ad40a611a091c3dffab47fd31da57b69f1d
Reviewed-on: https://chromium-review.googlesource.com/457523
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
diff --git a/src/libANGLE/queryutils.cpp b/src/libANGLE/queryutils.cpp
index 3573b18..27f4b43 100644
--- a/src/libANGLE/queryutils.cpp
+++ b/src/libANGLE/queryutils.cpp
@@ -996,6 +996,37 @@
}
}
+void QueryProgramResourceName(const Program *program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ switch (programInterface)
+ {
+ case GL_PROGRAM_INPUT:
+ program->getInputResourceName(index, bufSize, length, name);
+ break;
+
+ case GL_PROGRAM_OUTPUT:
+ program->getOutputResourceName(index, bufSize, length, name);
+ break;
+
+ // TODO(Jie): more interfaces.
+ case GL_UNIFORM:
+ case GL_UNIFORM_BLOCK:
+ case GL_TRANSFORM_FEEDBACK_VARYING:
+ case GL_BUFFER_VARIABLE:
+ case GL_SHADER_STORAGE_BLOCK:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
} // namespace gl
namespace egl