Added table entries for reading colors from D3D and DXGI formats and writing colors to format/type combinations.
TRAC #23256
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
diff --git a/src/libGLESv2/formatutils.h b/src/libGLESv2/formatutils.h
index fb38abb..7c0890b 100644
--- a/src/libGLESv2/formatutils.h
+++ b/src/libGLESv2/formatutils.h
@@ -14,6 +14,8 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
+#include "libGLESv2/angletypes.h"
+
typedef void (*MipGenerationFunction)(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
const unsigned char *sourceData, int sourceRowPitch, int sourceDepthPitch,
unsigned char *destData, int destRowPitch, int destDepthPitch);
@@ -22,6 +24,10 @@
const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
+typedef void (*ColorReadFunction)(const void *source, void *dest);
+typedef void (*ColorWriteFunction)(const void *source, void *dest);
+typedef void (*ColorCopyFunction)(const void *source, void *dest);
+
namespace rx
{
@@ -81,6 +87,8 @@
GLuint GetCompressedBlockWidth(GLint internalFormat, GLuint clientVersion);
GLuint GetCompressedBlockHeight(GLint internalFormat, GLuint clientVersion);
+ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion);
+
}
#endif LIBGLESV2_FORMATUTILS_H_