Store the precision of uniforms.
TRAC #22635
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1940 736b8ea6-26fd-11df-bfd4-992fa37f6226
diff --git a/src/compiler/OutputHLSL.h b/src/compiler/OutputHLSL.h
index cd1f55b..af69c29 100644
--- a/src/compiler/OutputHLSL.h
+++ b/src/compiler/OutputHLSL.h
@@ -164,6 +164,7 @@
int uniformRegister(TIntermSymbol *uniform);
void declareUniform(const TType &type, const TString &name, int index);
static GLenum glVariableType(const TType &type);
+ static GLenum glVariablePrecision(const TType &type);
ActiveUniforms mActiveUniforms;
};