Add extensions to disable client arrays.

Chrome doesn't allow any client data in its command buffer.  Add an ANGLE
extension to request a context that disallows client data.

BUG=602737

Change-Id: If9d5144daea3c629a73562396000df59a671aad3
Reviewed-on: https://chromium-review.googlesource.com/441986
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
diff --git a/src/tests/gl_tests/ClientArraysTest.cpp b/src/tests/gl_tests/ClientArraysTest.cpp
new file mode 100644
index 0000000..a88821e
--- /dev/null
+++ b/src/tests/gl_tests/ClientArraysTest.cpp
@@ -0,0 +1,127 @@
+//
+// Copyright 2017 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ClientArraysTest.cpp : Tests of the GL_ANGLE_client_arrays extension.
+
+#include "test_utils/ANGLETest.h"
+
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class ClientArraysTest : public ANGLETest
+{
+  protected:
+    ClientArraysTest()
+    {
+        setWindowWidth(128);
+        setWindowHeight(128);
+        setConfigRedBits(8);
+        setConfigGreenBits(8);
+        setConfigBlueBits(8);
+        setConfigAlphaBits(8);
+        setClientArraysEnabled(false);
+    }
+};
+
+// Context creation would fail if EGL_ANGLE_create_context_client_arrays was not available so
+// the GL extension should always be present
+TEST_P(ClientArraysTest, ExtensionStringExposed)
+{
+    EXPECT_TRUE(extensionEnabled("GL_ANGLE_client_arrays"));
+}
+
+// Verify that GL_CLIENT_ARRAYS_ANGLE can be queried but not changed
+TEST_P(ClientArraysTest, QueryValidation)
+{
+    GLint intValue = 2;
+    glGetIntegerv(GL_CLIENT_ARRAYS_ANGLE, &intValue);
+    EXPECT_GL_NO_ERROR();
+    EXPECT_GL_FALSE(intValue);
+
+    float floatValue = 2.0f;
+    glGetFloatv(GL_CLIENT_ARRAYS_ANGLE, &floatValue);
+    EXPECT_GL_NO_ERROR();
+    EXPECT_EQ(0.0f, floatValue);
+
+    GLboolean boolValue = GL_TRUE;
+    glGetBooleanv(GL_CLIENT_ARRAYS_ANGLE, &boolValue);
+    EXPECT_GL_NO_ERROR();
+    EXPECT_GL_FALSE(GL_FALSE);
+
+    EXPECT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE));
+    EXPECT_GL_NO_ERROR();
+
+    glEnable(GL_CLIENT_ARRAYS_ANGLE);
+    EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+    glDisable(GL_CLIENT_ARRAYS_ANGLE);
+    EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+// Test that client-side array buffers are forbidden when client arrays are disabled
+TEST_P(ClientArraysTest, ForbidsClientSideArrayBuffer)
+{
+    const auto &vertices = GetQuadVertices();
+    glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 4, vertices.data());
+    ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that client-side element array buffers are forbidden when client arrays are disabled
+TEST_P(ClientArraysTest, ForbidsClientSideElementBuffer)
+{
+    ASSERT_GL_FALSE(glIsEnabled(GL_CLIENT_ARRAYS_ANGLE));
+
+    const std::string &vert =
+        "attribute vec3 a_pos;\n"
+        "void main()\n"
+        "{\n"
+        "    gl_Position = vec4(a_pos, 1.0);\n"
+        "}\n";
+
+    const std::string &frag =
+        "precision highp float;\n"
+        "void main()\n"
+        "{\n"
+        "    gl_FragColor = vec4(1.0);\n"
+        "}\n";
+
+    ANGLE_GL_PROGRAM(program, vert, frag);
+
+    GLint posLocation = glGetAttribLocation(program.get(), "a_pos");
+    ASSERT_NE(-1, posLocation);
+    glUseProgram(program.get());
+
+    const auto &vertices = GetQuadVertices();
+
+    GLBuffer vertexBuffer;
+    glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer.get());
+    glBufferData(GL_ARRAY_BUFFER, sizeof(vertices[0]) * vertices.size(), vertices.data(),
+                 GL_STATIC_DRAW);
+
+    glVertexAttribPointer(posLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
+    glEnableVertexAttribArray(posLocation);
+
+    const GLubyte indices[] = {0, 1, 2, 3, 4, 5};
+
+    ASSERT_GL_NO_ERROR();
+    glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, indices);
+    EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(ClientArraysTest,
+                       ES2_D3D9(),
+                       ES2_D3D11(),
+                       ES3_D3D11(),
+                       ES2_D3D11_FL9_3(),
+                       ES2_OPENGL(),
+                       ES3_OPENGL(),
+                       ES2_OPENGLES(),
+                       ES3_OPENGLES());
+}  // namespace